Sound Effects Specialists
The 0 A.D. Audio Team is looking for several dedicated sound effects specialists to provide original audio assets for this massive RTS focusing on the years 500 B.C. to 500 A.D.
Wildfire Games (WFG) is in the process of developing a freeware game. The name of this project is 0 A.D. ("zero ey-dee"), a historically based Real Time Strategy game focusing on the years 500 B.C. to 500 A.D. The game will be released in two parts: the first exploring B.C. and the second A.D.
In short, it is a war/economy strategy game allowing you to recreate or rewrite the ancient history of western civilisations.
Some key features of 0 A.D. are:
6 unique civilisations
Several multiplayer modes
Seasons and weather
Provinces and territories
Realistic naval warfare
This project offers a fertile development environment allowing for experience and growth in the game industry, as well as the chance to choose an area of specialty within the field of sound effects editing and sound design that suits your passion and direction. This is no financial compensation attached to working on this freeware title.
An Audio engine built on OpenAL is ready for use; EAX may later be integrated to accomplish certain special effects.
You must be able to provide examples of work you are capable of doing.
All sounds should be sourced by you personally, using creative foley techniques and manipulated using your sound editing prowess.
You should be dedicated to creative use of sound in multimedia applications, willing to work collaboratively on a team, have a positive attitude, and be able to accept honest constructive criticism and praise from a group of passionate game makers and players.
There are currently about 700 expected sounds managed by a massive spreadsheet that is used to communicate specifics about the sounds and their implementation. Assignments will be given along with deadlines for completion and/or work in progress submission.
You will be asked to give WFG permission to use material that you create for this project. If you leave the project, WFG is able to retain the work completed so far, and continue to build upon it.
You will retain all rights to your own work, and are free to reuse in your own projects.
The Audio Team is comprised of 3 areas of sound implementation: Music, Voice-Over, and Sound Effects. Each of these areas is coming out of various stages of pre-production with a strong sense of the path that lies ahead.
Ill be coordinating the sound effects development and implementation.
Ill answer any clarifying questions about the position in the forum, so please feel free to post any you might have.
Alternatively you can:
PM me here
Email at: damian (at) wildfiregames (dot) com
MSN: lostchocolatelab (at) hotmail (dot) com
0 A.D. the game was born in the winter of 2001/2002, with development beginning in the summer of 2003. With 4 years of pre-production & development, we are well on our way to completion and committed to seeing the project through.
The audio department is standing at the beginning of a great undertaking, and it's time to find the right people to provide top-quality sound effects that will give life to a time in history that has never been heard before.
Please join us!
Damian Kastbauer [ aka LostChocolateLab ]
Wildfire Games Sound Effects Mind Bender
This forum seems to be a fantastic resource for noise makers of all stripes.
Is it ok to post "help wanted" requests in the forum for a game project that i'm collaborativly working on that is in need of sound effects creators?
Let me know and I'll post the info if this is appropriate.
I think your particular request is totally valid. Please go ahead (i allready saw the post in other fora)
I'd post something like that here LCL seeing how many SD's are here...