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  • avatar
    1885 sounds
    1717 posts

    Here are more versions with the anasaphone on YouTube ...
    http://www.youtube.com/watch?v=1cmrrn29rdY
    http://www.youtube.com/watch?v=ECH4uPRAP_E [ claims "fair use" but that's BS ].
    http://www.youtube.com/watch?v=CNqqZztdq8g

    The people who put up these YouTube videos cannot be fans of the artist as they are stealing from them, ( even if their YouTube wasn't "monetized" , which they usually are ).

    sandyrb wrote:
    ... Neither, as far as I can tell, am I attributed/credited for its use.
    What do you think?

    AlienXXX wrote:
    ... if he/she adds an attribution line to the video description on Youtube, case closed. Right?

    Who wants to have their name to appear on the work of a thief ?

    In this instance I would complain to YouTube, (see my guide here), who should remove the offending video. If the YouTuber files a false counter-claim against you to keep the video on YouTube and earning , set the record-company on them, whose copyright they have also infringed.

    UPDATE: the ansaphone version is on what appears to be the official "nataliakills" website ! ...
    http://www.nataliakills.com/2013/08/27/controversy-music-video/
    [ The youtube "bnKTpw6urfI" is embedded in that nataliakills.com webpage ]

    If major-league record-companies* are involved , Bram our benevolent dictator, apparently has experience dealing with them.

    [ * in this case Interscope/Polydor ]

    A final thought : what about the person who left the foul-mouthed voice-mail, do they have reproduction-rights to their obscene performance ?. They knew they were being recorded but I doubt they would have ever imagined their verbal-abuse would be broadcast across the planet.
    http://www.avvo.com/legal-answers/copyright-of-a-voice-message-left-by-someone-else--342958.html

  • avatar
    1310 sounds
    1400 posts

    I would suggest, in first instance to contact the uploader of th evideo on youtube and state the issue. The sample's license is "attribution", which even allows for commercial use.
    So if he/she adds an attribution line to the video description on Youtube, case closed. Right?

  • avatar
    1310 sounds
    1400 posts

    copyc4t wrote:
    Let's look at the first couple, 1 and 4; to see those two bytes as one bigger number, you either multiply the 1 by 256 and add 4, or multiply the 4 by 256 and add 1; these are the 2 endian modes, and you can imagine them yielding radically different values.
    Then you can scale it up to 32 bits... and then you have all the possible combos... and then you'll curse me for confusing you even more smile smile

    copyc4t, as you may realize I was writting my post at the same time as you.
    Thanks for the explanation above.
    I guess the important aspect is "what is the byte size to begin with?" I am assuming it probably is 16-bit, so 32-bit would combine two 16-bit numbers in the way you describe. I have imported most of my sounds as mono, 16-bit, 44kHz - so maybe the endian selection only makes a difference for bit depth > 16? That would explain why I could not see a difference in most of the files I imported...

    On the other hand, you can also select "no endian"... How would that work?

  • avatar
    1456 sounds
    3 posts

    Hey guys, Sandyrb here.

    Recently a fellow user put me wise to this:

    http://youtu.be/bnKTpw6urfI

    As you can hear, this record uses my sample 'The Angry Trout' (109136) in its intro. I wasn't contacted for permission. Neither, as far as I can tell, am I attributed/credited for its use.

    What do you think?

    Cheers,
    Sandy.

  • avatar
    1310 sounds
    1400 posts

    afleetingspeck wrote:
    I was trying to take a file and import it as raw data in audacity. Thing is though, when I import it, there are several options (float, unfloat, 32 bit PCM, un-somethin 32 bit), stereo, endian something. With the different settings, the same file gets rendered completely differently. Why does this happen? (I mean is it just a difference in algorithm, and if that's the case, what's the most common setting used by y'all?)

    When a program loads a wav file there is a header on the file that specifies how the program should interpret the file.
    Wav is a standard format, so different programs will load and play a wave file in the same way.
    When you import a file as raw data, there is no header. So Audacity asks you to provide the info that would normally be on the header.
    The most important parameters are:
    1) number of chanels (usually mono or stereo, but could be more channels too)
    2) bit depth
    3) sample rate

    Bit depth gives the range of values each point (ie each individual sample can have).
    In a picture, it determines the number of different colours that the image format can represent (or how many shades of grey, in monochrome).
    In a sound it determines how many different levels exist between silence and max volume.
    4 bit depth is like cheap toys or very old computer games (ZX Spectrum and so on), 8 bit would be Commodore Amiga quality, old samplers and synths, 16 bit is CD quality.
    Note that sample rate also influences quality (when recording sounds)

    Sample rate is important when recording - determines the higher frequencies that can be adequately captured in the recording.
    In this case, we are converting data that already exists (so it has already been 'recorded') into sound. Sample rate merely controls the playback speed.
    High sample rate will play the sound faster and at higher pitch, lower sample rate will play the same sound slower and lower pitch. Just like playing the same record at different speeds.

    Of the the above, bith depth has the greater impact on the resulting sound. For example, importing a wav file as raw data at the wrong bit depth will detroy the sound completely.

    The endian parameter sometimes has an effect, sometimes doen not seem to have any effect. I do not know what it relates to.

  • avatar
    116 sounds
    340 posts

    afleetingspeck wrote:
    I was trying to take a file and import it as raw data in audacity. Thing is though, when I import it, there are several options (float, unfloat, 32 bit PCM, un-somethin 32 bit), stereo, endian something. With the different settings, the same file gets rendered completely differently. Why does this happen? (I mean is it just a difference in algorithm, and if that's the case, what's the most common setting used by y'all?)
    Here's a rough attempt at scratching the surface and giving you an idea:
    Given a file that contains these bytes, whose value can range between 0 and 255 (they are so few that you get the typical cheap toy/8bit console sound),
    1 4 8 4 5 9 4 0 3 4 2 5 7 1 6 2
    if you treat it as 8 bit mono it gets played as is.

    In stereo the bytes will probably get shuffled in 2 tracks:
    1 8 5 4 3 2 7 6
    4 4 9 0 4 5 1 2

    Let's go back to mono for simplicity, but move to 16 bits, the bytes get grouped so that it takes 2 of them to represent a sample, and with 16384 different values for each sample, the sound gets definitely better:
    1&4 8&4 5&9 4&0 3&4 2&5 7&1 6&2

    Let's look at the first couple, 1 and 4; to see those two bytes as one bigger number, you either multiply the 1 by 256 and add 4, or multiply the 4 by 256 and add 1; these are the 2 endian modes, and you can imagine them yielding radically different values.
    Then you can scale it up to 32 bits... and then you have all the possible combos... and then you'll curse me for confusing you even more smile smile

  • avatar
    67 sounds
    381 posts

    afleetingspeck wrote:
    I was trying to take a file and import it as raw data in audacity. Thing is though, when I import it, there are several options (float, unfloat, 32 bit PCM, un-somethin 32 bit), stereo, endian something. With the different settings, the same file gets rendered completely differently. Why does this happen? (I mean is it just a difference in algorithm, and if that's the case, what's the most common setting used by y'all?)

    My sounds for dare-26 were made using interpretation of raw input data as 44kHz/16bit/Stereo.

    In Audacity try : Signed 16bit PCM/Little endian/44100 Hz sampling frequency.

    But you can experiment, too smile

  • avatar
    47 sounds
    587 posts

    I was trying to take a file and import it as raw data in audacity. Thing is though, when I import it, there are several options (float, unfloat, 32 bit PCM, un-somethin 32 bit), stereo, endian something. With the different settings, the same file gets rendered completely differently. Why does this happen? (I mean is it just a difference in algorithm, and if that's the case, what's the most common setting used by y'all?)

  • avatar
    13 sounds
    16 posts

    https://www.dropbox.com/s/kfr8pb6d72h6d9a/itscoming.wav

  • avatar
    116 sounds
    340 posts

    Friendly warning: Take cover, the hailstorm of belated Easter eggs is coming!
    Fresh of upload and still unmoderated is the TrebbloSynths pack with 30 relatively melodic-friendly sounds:
    http://www.freesound.org/people/copyc4t/packs/14435/

    Next comes the TrebbloDrums pack (15 sounds):
    http://www.freesound.org/people/copyc4t/packs/14436/

    As if this weren't alarming enough, here's a pack of 8 alarms and other loopable sounds, the TrebbloLoops pack:
    http://www.freesound.org/people/copyc4t/packs/14437/

    Enter the TrebbloGUI pack, 15 short sounds that can be used for button presses in interfaces:
    http://www.freesound.org/people/copyc4t/packs/14438/

    Too short? Here are 2 background ambience sounds, over 1 minute long, in the TrebbloScapes pack:
    http://www.freesound.org/people/copyc4t/packs/14439/

    These and the next sounds, for a total around 110, come from this one:
    http://www.freesound.org/people/Trebblofang/sounds/234163/

    Most of the processing is quite basic; although we have means to obtain anything from anything else, I think going that far would miss the point of the dare.
    The most exotic effect used, and just a few times most of which not in these packs, is a comb filter; the rest is basically EQ/filtering, stretching, pitch changing.

    copyc4t, today's upload moderators' nightmare smile

  • avatar
    88 sounds
    1127 posts

    Lol, I'll just let all go just to make it easier smile

  • avatar
    26 sounds
    39 posts

    It's quicker to just upload the file to MediaFire or Dropbox or the like, and link the file in a PM.

  • avatar
    0 sounds
    1 post

    I tried to make one for you. I think it's ok. It's in the moderation que.

  • avatar
    371 sounds
    253 posts

    These sounds of trains!

    http://www.freesound.org/people/felix.blume/packs/10272/

  • avatar
    13 sounds
    16 posts

    Got one in the moderation queue: http://freesound.org/people/RoivasUGO/sounds/234637/

    If you want it faster you can pm me your email.

  • avatar
    0 sounds
    2 posts

    Hey all, I made the thread for help on a piece. I appreciate any help offered, but not the arguments, regardless of their validity. Please take it elsewhere

  • avatar
    88 sounds
    1127 posts

    Ok what ever, you can't make me take that post back.

  • avatar
    2 sounds
    8 posts

    I think the "speck" ^^^ has a point here. I have seen you post requests or reference things before...Not sure you have a concept of copyright laws or just plain ethics here. I mean to post something here in "public domain" on "free" sound, is one thing, but when I put my own heartfelt created music out there for the masses to enjoy (not steal), yes enjoy, then I am expecting it - to lay there, as I put it - my music to be enjoyed - not stolen. I gotta say - holding speck's hat on nis one!

  • avatar
    88 sounds
    1127 posts

    Ok then go a head, we did post them publicly for a reason

  • avatar
    47 sounds
    587 posts

    OK, I'll just download a video of yours and chop it up and use it in my project, it's just on youtube, and there are so many video downloading tools available, so it's all cool. I don't care who you are, why you made that video, or what your intentions were, it is something I want, and so I shall have it.