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  • avatar
    178 sounds
    742 posts

    NoiseCollector
    Wow, that's a potentially very useful piece of code there.

    I may just try it out.

    I will give some feedback if I do, just have to make some time.

    Thanks!

    Per Plagasul's request on the mailing list for a mac port, I have begun work on a cross-platform port using Java/SWT (the IBM Standard Widget Toolkit.) Here is a screenshot of my SWT GUI mock-up running on Mac OS 10.4.

    This is a great learning experience for me as it's my first cross-platform GUI application (not counting mono since that just works out of the box more or less!) I'm glad several people are interested.

  • avatar
    0 sounds
    1 post

    sample gay porno then

  • avatar
    4677 sounds
    376 posts

    Wow, that's a potentially very useful piece of code there.

    I may just try it out.

    I will give some feedback if I do, just have to make some time.

  • avatar
    1987 sounds
    2137 posts

    Hello lonemonk,

    Thanks for your comments.

    On my initial post, I was not talking about continuos recording just in case something comes up. I was moaning about those sounds which you know are cool and plan to record but just keep postponing it until one day the sound is gone and it is too late.

    Your comments are appreciated nontheless, and you did raise an intersting point. I have not looked for the kind of software you mention before, so really don't know what is there.
    A step in that direction would be that, specific for recording sessions many software and hardware recorders already have buffers that are constantly recording and being purged in real-time, so that when something nice happens you can still hit the record button AFTER the event and capture it from the recorder's buffers.

    Something like this would probably be more realistic for a portable recorder. Maybe it doe exist already, I do not know.
    So that if were carrying your recorder and happend to witness for example, a car making a skiding turn on the road, you could after the ecent press the button and record the sound.

    I am dubious about the practicality of continuos recording reviewed by software. You would probably end up with an endless list of (mostly common/useless) sounds. Any gems would likely be lost, burried under Terabytes of data and almost impossible to find.
    It is difficult to conceive a computer program that could reliably catalogue sounds as "car", "truck", "motorbike", "loanmowner", "tractor" without making mistakes.
    A partial solution would be to have humans reviewing the sounds and cataloguing them. This database would then be used to train a learning algorhytm. But even this is only a partial solution, as even humans will have no clue or miss-identify sounds when these are presented to them devoid of other audio or visual context.

    The construction of such a database and learning algorythm would certainly make for an interesting research project.
    Maybe someone will one day have a go, using the Freesound database, or portions of it, as the algorhytm training reference.

  • avatar
    2073 sounds
    1866 posts

    Halleck
    Let me know what you think and/or suggest some improvements.

    If you're trying to match the "crappy" original then you'd get a more accurate result using (pink?) noise than that bit-crusher thingy.

    Halleck Vs Timbre's attempt ... http://www.freesound.org/samplesViewSingle.php?id=96209

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    0 sounds
    2 posts

    Are We Alone In The Universe?

    cool smile :!: :wink: weirdhock: :idea: woot

    ________________________________

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    0 sounds
    2 posts

    I will be making long weird spacey alien ufo facts and trippy space art youtube videos.

    So I downloaded a lot of Deep Space type sounds today.

    Thank You FreeSound... Amazing !!! smile

    I will definitely donate money to you when I get a top-up in my own donations.

    ________________________

  • avatar
    178 sounds
    742 posts

    I've done a couple of iterations on this (the middle line is the replacement):
    Version 1
    Version 2
    Version 3

    This is a pretty long effects chain, here's what I did for version 1:
    1. Pitch shift dry dialogue to 87.08% of original pitch (-2.4 semitones) while perserving duration
    2. Manually pull down peaks that are too loud with volume envelope
    3. Compress with a threshold of -44.1 dB and gain up 29.8 dB
    4. Apply a low-fi ('bit crush"wink effect to simulate 14700 hZ, 9 -bit audio - adaptive encoding with 63% antialiasing (this is probably not "accurate" to the original recording but it sounded right)
    5. Send a copy of this new "dry" signal to an effects chain containing:
    6. A 7 second decay reverb with 1ms delay
    7. A chorus effect with an oscillator at 0.82 Hz
    8. Another lo-fi "bit crusher" at 11025 Hz, 66% adaptive antialiasing, 10bit sample size (once again just going off sound with my plugin)

    For versions 2 and 3 I added some short reverb between steps 3 and 4 and fiddled with the dry channel bit crusher.

    Some fans pointed out it may not be necessary to match the original dialogue exactly since these aliens are multiple entities living in one body and may talk using different voices! grin

    But I'd still like to get it as close as possible until I can find some examples of this in-game to use as reference.

    Let me know what you think and/or suggest some improvements.

  • avatar
    146 sounds
    199 posts

    One CAN record everything, but obviously the work to catalog all the interesting stuff would take another near-realtime process, or in some case multiples of realtime!
    As software gets more sophisticated, it is able to identify certain bits and possibly aid in this chore of finding good stuff after the fact (even if you havent had the time to review the files). This is just an example, but others in the lifelogging community are also struggling with the same:
    http://www.jeroenbreebaart.com/papers/soia/soia2004.pdf

    I have too many stories of the recording that got away, but I really hope that some of these more modern audio programs allow for the classification and the archival storage to enable continuous recording to at least become a feasability.

    Ideally, for my own needs:
    1. Something that would wait for the daily file to get uploaded (and work on parsing it while I'm sleeping), either outputting tagged and classified full audio tracks, or split into a variety of individual topics; Then
    2. Automatically stored into a local copy of Freesound 2.0 for later retrieval

    Such a system is possible, but except for some massive packages used for broadcasters, there isnt anything I have found which is sized/priced for the average person. I think we should strive to make this kind of environment.

  • avatar
    178 sounds
    742 posts

    Thanks all for the speedy reply!
    Timbre has PMed me with a processing test that seems to fit well using a chorus effect rather than a flanger on the reverb, mixed with the original. This achieves the oscillation/modulation effect I hear in the original. I will experiment with similar effects in my session and return here if I get stuck again and/or have a finished version! smile

  • avatar
    13 sounds
    395 posts

    Hi Halleck

    First off, it sounds like 6 or 8 bit encoding at 4 to 8kHz adaptive encoding artifacts for the distortion. (very gritty, un-harmonic!)
    I'd guess this would need applying first.

    Wha-wha or low sweep-rate phaser on the echo / low density reverb?

    Edit - Yes, Black Boe's flanger sounds right!

  • avatar
    4 sounds
    1 post

    It sounds like a flanger effect, experiment with those and see if they help you out.

  • avatar
    178 sounds
    742 posts

    Hello all,
    I was recently in need (once again) to create an attribution list for a film I worked on. I have found the online attribution list inadequate because it shows every file I downloaded, not all of which wind up in the finished film. The first time I wrote a bash script that listed the directory where I have the files, grabbed the sample ID from the beginning of the file name, and spat it back as a URL. Nice, but it doesn't quite fulfill our attribution guidelines of author and sample name.

    Faced with a similar situation and armed with more programming experience, I embarked on a more ambitious solution.

    I thought you all might appreciate it. It's called the Freesound Attributor.

    Consider this an Alpha release. It appears to work in the cases I have tested it with but the file name parsing code is not particularly intelligent and will probably produce some odd-looking names at some point. If you would like to download the alpha version, here is the latest installer:
    Download Freesound Attributor v1.0 (Windows)

    Here is a screenshot:
    http://eliot.wendielash.com/distro/FreesoundAttributor2.PNG

    In order for it to work, you must keep the beginning of the file name relatively intact because that is how it can extract the sample ID, author, and sample name. You can put all your samples in one directory and have it parse that directory, or point it in succession at several directories and save the output somewhere.

    It supports limited user-configurable file name processing to allow for removal of unnecessary strings. For instance, Pro Tools likes to split stereo files into mono and append .L and .R, or add the name of the AudioSuite processor being used along with a region split number. By adding one of these per line in one of the "Strings to remove" fields, you can tell Freesound Attributor to remove them from file names in the attribution list.

    It will not (or at least it *SHOULD* not) modify your files or rename them, it only looks at their names to generate a text list.

    Right now it's written in C# because I wrote it for personal use and that's the language I'm most comfortable in from doing a lot of XNA stuff. It can theoretically run under Mac OS X and Linux using mono if you have mono installed (although I have only tested it in mono under windows so far.) If there is enough interest in having it run on these OSes I might try porting it to Java's SWT so it can run on Mac OS X and Linux with a "native look and feel" without having to have a mono runtime (of course you would need a java runtime but those seem to be more common, and is certainly included with Mac OS X.)

    In the spirit of the freesound project, it is released under the GNU GPL v3. The source code for v1.0 is available as a zip and depends on the Microsoft .NET Framework. If you would like to obtain the latest development version, you can download it from my bitbucket mercurial repository at http://bitbucket.org/fadookie/freesoundattrib

    Let me know if you find this program useful, and if so what features you would want the most (e.g. directory recursion, selecting specific files in a browser, regular expression parsing, etc.) I must stress, please make this a feature you know you actually need, not just something that sounds cool! My time is limited and I'd like to focus on practicality.

    And if you find any bugs/crashes please post them in this thread with a description of what you were doing, what you expected to happen, and what actually happened. If you can manage to get a Windows error report to send along as well that would be great, but in my experience, Windows doesn't make it easy to extract those...

    And lastly, it can be uninstalled from the windows "Add and Remove Programs" control panel.

    Thanks!

    -Halleck

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    0 sounds
    1 post

    I need the sound of a man jizzing onto another man's face asap! Please help =]

  • avatar
    178 sounds
    742 posts

    Hello,
    I am attempting to help out the open-source game The Ur-Quan Masters which is a port of the classic game "Star Control 2". There is essential information missing in some of the alien dialogue (that was recorded for the old 3do version of the game 20 years ago) and the original actor has actually re-recorded the missing dialogue! However I am finding it tricky to process the new dry dialogue in order to make it sound like the old dialogue.

    Here is an example of the original, finished alien audio.

    (please ignore the crappy quality: i am also going to try to make my final versions sound equally crappy. The idea is just to have it match the game audio and not stand out at all.)

    The new dry voice-overs can be downloaded here (right click, save as, zip format):
    http://bugs.uqm.stack.nl/attachment.cgi?id=523
    http://bugs.uqm.stack.nl/attachment.cgi?id=524

    (Sounds like it's been noise-reduced too aggressively but I'm hoping this will be much less apparent after heavy processing.)

    I have reduced the speed of the signal to 85.87% of its original speed which seems to make it about the right pitch. However I am having difficulty with the "echo" effect. At first I thought it was just reverb, but if you listen you can hear that it seems to be a sort of filter sweep or pitch modulation around a certain frequency that is based off the pitches of the spoken voice. It's as if there was a reverb, but the reverb was actually some sort of sampler that freezes a short section of the dry signal and does a filter sweep/pitch modulation on it as it fades out.

    I once encountered a free vst plugin that does actually do this "freezing" but I haven't found it again yet. I think it is on my home computer so I will have to check there once I get home.

    Does anyone have any ideas as to what this effect is and how I might re-create it? If it helps, I have access to Pro Tools, Acid Pro, and some audio processing/reverb plugins as well as some vst effects and instruments including Kontakt 2...

  • avatar
    1658 sounds
    110 posts

    Alien, even if you have a portable recorder, you are losing many more opportunities. I take my Zoom H2 almost everywhere but life is so changing and sudden, that you have to record everything in case of something will happen. Of course it's impossible so i didn't recorded many interesting things because i didn't menaged to turn my zoom on smile
    But from the other side - sometimes sounds we think will be interesting are useless and hard to recognize without the image and sometimes accidental noises could turn into awesome fx smile

  • avatar
    0 sounds
    2 posts

    would like a sexy female voice to say, "Hello jlee3-1-3"
    and another one to say, "goodbye you sexy motherfucker" cool

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    0 sounds
    1 post

    Looking for a sexy voice saying " I Love This Song"

  • avatar
    2073 sounds
    1866 posts

    This is popular ... http://www.freesound.org/samplesViewSingle.php?id=43586

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    0 sounds
    1 post

    I used to play a couple instruments years ago but
    after 12 years I lost interest and sold all my gear.

    Now It's been about 10 years and I'm getting back into
    making music only this time I want to do it all on my computer.

    I would like to know where do I post my questions on how to get started?

    Any help is greatly appreciated.
    smile