How do I do this? Do I have to put something in the credits?
I hope this encourages others in future to do more vigorously "Requested samples".
And infact, we are alrleady in a scouting for a voice actors, who even could join in as "long term" coop.
These freesounders have done similar requests ...
But only giving a few hours notice then I doubt anyone here can (or will) help, sorry.
I have some samples of my Yamaha Maple Custom kit and some selected snare drums if you want to try them. The snares have mic placement variations like top, bottom, side... If you want email me and I will email them to you in a zip file.
that is a great sound you can founds estoy re feliz por que he ido a sonrria
I just told my production guy about freesound, and we have had 1 sample make it to air as part of a promotional bit.
providing attribution on the air is a bit awkward at best. It's my opinion that attribution on the station website is appropriate, and that NOTIFICATION to the creator about your use is at least the polite thing to do as you deemed their work worthwhile!
I just found out the freesound project web site yesterday. And we don't have internet connection in our home.
Another recovered bookmark: great Hatsumelo!
Look for 東戸塚
The analog modeling synths are all digital signal paths anyway. I would assume the primary reason many don't have digital outputs is simply price. The most common method in the studio for home recordists is a line level, analog signal, so that's what is on there. To add an additional digital out (SPDIF or AES) would just add to the cost.
MicroscopiaAnother vote for the AKG's. You couldn't pry me away from my K240's. I've used them for nearly a decade. Pretty good for < $200.
Top end of your price range - worth that bit extra for AKG K702 reference headphones. I use these myself for mixing ops: . Lovely frequency response, they certainly thump out the base frequencies compared to other cans. You can wear these all day long without noticing and come with plug-in cable if you want to change the length etc.. Too bulky for field use however. You would need to compromise if using a single set of cans for both indoor and outdoor use.
Reaper is a really great DAW that has some decent vocoder effects in the plugin package (With endless options in the realm of DX/VST).
Go where the sounds the animals are making are the only sounds you can hear. That's primary ingredient to all good nature recordings. It can't be avoided. Any attempt to avoid this will reduce the quality of the recording.
After that, everything that's already been mentioned. Reduce the likelihood that your presence will be noticed. Blend in. It's basically the same as hunting but you hit record instead of making a kill.
It's always tough on these units that don't indicate gain levels clearly on the trim and faders. The 8 o'clock suggestion seems appropriate for the trim for getting around 0dB considering the trim's range is -60dB to +4dB. The challenge with this unit is there is no indicator on the fader for what amount of gain is being applied. Depending on the mic you're using, 0dB on the trim might be too much gain before the fader. The standard practice for setting a level is to set the fader to 0dB of gain and then adjusting the trim upward until the levels look good in reference to the mic's position and the loudness of the actual audio source you're recording.
The best way to figure out where 0dB of gain is on the fader is to run a tone into the input of the recorder. But this still requires knowledge of how dBu translates to dBFS on the recorder. Generally 0dBu will translate to -20dBFS on digital recorders, but that's not a rule. Assuming that's true of this unit, you could try: Running a 0dBu tone into the recorder at mic level; Setting the recorder's input to mic; Setting the recorder's trim to 0dBu (About 8 o'clock I'm guessing). Turn the fader up until the meter on the recorder reads -20dBFS. That is the fader position that (Presumably) is 0dB of gain. Knowing that position, you can set levels by first setting the fader to that position and then putting the trim arbitrarily wherever the levels look good.
Timbre, thanks for the help..but this one is from kobe....i need the one from higashi-totsuka...
sioFont, man...you helped a lot....like 85% is there...now i only need the actual guy saying the door is closing and the train is comming....
thank you everybody!
There is some webpages that compile sounds and tunes from the Japan rail system. (not here, sorry)
Maybe it's not exactly what you are looking for, but I think it's very close to your needs.
Look for TOTSUKA on the page:
Thanks to all project members and all contributors for this fantastic collection of sounds.
A lot of fun!
(and a source of funny moments at work: some of the sounds allow us to smile and break the monotonous rhythm of our job)
http://vimeo.com/10334789 <- CHECK IT ON VIMEO
(more sources possibly coming later)
Materia is 3D animation about engineer who goes to fix broken down machine, only to meet the unexpected.
This project was to test how much resourses (time, effort etc) would be required to create such a small flick. It also serves as sort of Pilot for possible larger production. (turned out that it would require a lots of help from other Blender artists)
Make sure you check the projects homepage at aeon-visuals.com/materia
Thanks again to Acclivity and Timbre here at freesound.
Japanese station announcement, train arrives, doors open ... http://www.freesound.org/samplesViewSingle.php?id=84633
please help me how to attribute,