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    4 sounds
    4 posts

    Free Mp3 Wma Converter can Convert all your Mp3, Wma, Ogg, Aac, M4a, Ac3, Ape, Flac, Wav files:
    ...Wma to Mp3, Wma to Ogg, Wma to AAC, Wma to Wav ...
    It´s free and simple. Download it from:
    http://www.koyotesoft.com/indexEn.html

  • avatar
    0 sounds
    9 posts

    Is it possible to convert a .wma sound into a .wav sound?
    I have a clock chime in .wma that does not work in the program Vista Analogue Clock because it only accepts .wav sounds.
    Perhaps a simple program?

    Thanks

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    23 sounds
    6 posts

    I think i may be the number of grains of salt haarvested from ye dead sea & it may take ye 2 minutes, 43 seconds and 96.9098 t'grab that thar salt, afore ye is chased outa the sea by me

    haha, avahst Jim lad

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    0 sounds
    3 posts

    Bram
    I tend to agree with your lawyer friend...

    the way sampling+ (we are going to DROP sampling+ in freesound 2.0 for this reason) words the legal issues makes it a bit difficult:

    Your Derivative Work(s) must only make a partial use of the original Work, or if You choose to use the original Work as a whole, You must either use the Work as an insubstantial portion of Your Derivative Work(s) or transform it into something substantially different from the original Work.

    so it all boils down to the words "insubstancial portion"... the implications of which I will leave to your lawyer friend - or a judge wink

    - bram

    lol Ya, how can that portion be compared to the entire "work" which is a full video game (http://starsonata.com)? That doesn't really make sense to me. :?

    I was more focusing on section d. Noncommercial sharing of verbatim copies permitted. parts i & ii

    i. You may reproduce the Work, incorporate the Work into one or more Collective Works, and reproduce the Work as incorporated in the Collective Works. You may distribute copies or phonorecords of, display publicly, perform publicly, and perform publicly by means of a digital audio transmission the Work including or incorporated in Collective Works.

    ii. You may not exercise any of the rights granted to You in the paragraph immediately above in any manner that is primarily intended for or directed toward commercial advantage or private monetary compensation. The exchange of the Work for other copyrighted works by means of digital file-sharing or otherwise shall not be considered to be intended for or directed toward commercial advantage or private monetary compensation, provided there is no payment of any monetary compensation in connection with the exchange of copyrighted works.

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    0 sounds
    3 posts

    On soundsnap.com there's a whole category of "whoosh/swish" sounds, in the "comic & film effects" category.

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    1 sound
    1 post

    I need a sound like... the WHOOSH like a flame lighting up or a flamethrower.

    I might be back for more samples (for a school project), so keep looking in here if I edit some more requests please grin
    Thank you!

  • avatar
    121 sounds
    1545 posts

    I tend to agree with your lawyer friend...

    the way sampling+ (we are going to DROP sampling+ in freesound 2.0 for this reason) words the legal issues makes it a bit difficult:

    Your Derivative Work(s) must only make a partial use of the original Work, or if You choose to use the original Work as a whole, You must either use the Work as an insubstantial portion of Your Derivative Work(s) or transform it into something substantially different from the original Work.

    so it all boils down to the words "insubstancial portion"... the implications of which I will leave to your lawyer friend - or a judge wink

    - bram

  • avatar
    0 sounds
    3 posts

    Bram

    as far as I know there is no problem doing this as long as you CREDIT the samples.

    - bram

    Thanks Bram for the reply. I appreciate it!

    I'm sorry I wasn't clear in my first message. There sound effects are from the FreeSound Project which of course uses the license referenced. So I assume your (non-legal/lawyer) opinion still remains the same?

    Yes, we certainly would credit the creator(s) in-game or in an accompanying text document included with the game.

    I sent my situation with the freesound project's CC license to my friend who is a copyright lawyer and he said they way the CC sampling plus 1.0 license is worded, we could be in violation of it. But that was only his casual advice. He didn't do any research on the subject.

    Anyone else have an option or experience that is similar to my situation? Again thanks.

  • avatar
    284 sounds
    21 posts

    hey, they're awesome!
    nice to know there's other folks around who share my mental affliction... :lol:

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    44 sounds
    99 posts

    Quick question about the CC sampling license that files are distributed under on this site. It says that if you "sample, mash-up, or otherwise creatively transform (the) work" you are allowed to use the sounds for commercial and non-commercial uses. Of course attribution is required. The second line states you can "perform, display, and distribute copies of this whole work for noncommercial purposes (e.g., file-sharing or noncommercial webcasting)." Again with attribion of course. I guess the determining factor is whether or not you "sample, mash-up, or otherwise creatively transform the work". But who is the one who determines how mashed up or sampled or changed the work has to be before it can be used commercially. This seems like a thin line to walk. If anyone else can explain this better or tell me what I am not understanding that would be most helpful. I am curious as to how this whole thing works with commercial, non-commercial distribution.

  • avatar
    433 sounds
    197 posts

    http://freesound.iua.upf.edu/packsViewSingle.php?id=3361

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    6 sounds
    24 posts

    Hey guys, I've been sitting on this one for a while now, Hoping that I'd be able to make something a little better out of it. I wrote this for a ms.Ghetto, and her Internet safety program, But she didn't care for the thunder storm over head. I personally think it adds a whole new dimension to it. Now there are two more things I'd like you to keep in mind here before listening. 1.) This is my first composition for piano, and 2.) I'm on dial up, so I chose the preview over the full download when using RHumphries-rbh thunder storm.wav.

    http://www4.webng.com/darkstarmusic/CKWSfull.mp3

    Sounds sampled.
    Richard Humphries//RHumphries (http://freesound.iua.upf.edu/usersViewSingle.php?id=1112)
    rbh thunder storm.wav (http://freesound.iua.upf.edu/samplesViewSingle.php?id=2523)

    enjoy.

    (oh yea almost forgot the shameless self plug. more free music is available under the albums section of my site. http://www4.webng.com/darkstarmusic/)

  • avatar
    434 sounds
    230 posts

    It seams that we have a member BOUDAKI that is only online to spam about his radio that starts soon. If he is banned then I'm sorry. Just wanted to let you know.

  • avatar
    1366 sounds
    123 posts

    Welcome awesome - some good sounds on there. I sent you a friend request as Sinu Spiral - we freesounders should stick together in our quest for world domination!
    http://www.myspace.com/sinuspiralmusic

  • avatar
    121 sounds
    1545 posts

    as far as I know there is no problem doing this as long as you CREDIT the samples.

    - bram

  • avatar
    121 sounds
    1545 posts

    I moderated them and immediately was playing around with the pack. Sounds a lot like my "breaking ice" pack too:

    http://freesound.iua.upf.edu/packsViewSingle.php?id=1083

    That one was made breaking up ice in half-cylinder metal water-container used for giving water to cows.

    http://education.yahoo.com/homework_help/math_help/solutionimages/mini6and7gt/7/1/1/mini6and7gt_7_1_1_19_60/f-356-11-pr-1.gif

    Ice can sound sooooooooooo awesome.

    - bram

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    0 sounds
    3 posts

    Hi,

    We are wanting to use some audio sound effect for our video game we are working on. The sound effects are released under Creative Commons - Sampling Plus 1.0 license.

    Our business model is such that anyone can download the client (including these sound effect samples) and play our game for free. However, a user can pay a monthly fee to access some aspects of our game that are exclusive to paying users. Could you give your feelings on whether this commercial model violates the no commercial usages terms of distribution.

    I have a feeling it does but I wanted other people's more expert opinions.

    Thanks. grin

  • avatar
    433 sounds
    197 posts

    Thankyou both! All three are great high quality recordings of exactly what I needed. I appreciate your efforts and the speed at which you've come to my aid. Like I said I'll post a remix link on this thread when I've finished shaping and texturizing them.
    Again thankyou, you've given me an excuse to start another audio autopsy!

    -Dan

  • avatar
    102 sounds
    25 posts

    Same here but rubbing fingers instead of a cloth. Cheers.

    http://freesound.iua.upf.edu/samplesViewSingle.php?id=52140

    http://freesound.iua.upf.edu/samplesViewSingle.php?id=52141

  • avatar
    3097 sounds
    308 posts

    I had some time, so I cleaned my mirror. Hopefully that has something useful for you! If not I can do it again.