I like it, especially the use of the phone sample
Hey there -- I once found a sample with a relatively good capture:
I haven't downloaded it, but it seems to be of good quality - Note that it probably wont be possible to capture the chime without the background noise of the engine as these announcements are played automatically (I think).
Is that one sufficient?
That's some interesting news!
Do you plan to host the source code on SourceForge?
Edit: Ok, I just found the new Blog which states this topic explicitly.
I've added an integrated Freesound browser into the Ardour (www.ardour.org) digital audio workstation. This allows you to search for and import files directly into a session from the ardour file import dialog. Downloaded files are "tagged" with Ardour metadata so you can search for and use them in future projects, as well.
Currently this feature is only available for those who build Ardour from source code, but I expect it to be available in future releases.
P.S. my thanks to Jorn Lemon who wrote the Mootcher API. His work made it simple for me to integrate Freesound into Ardour!
Gates are the work of the devil, and there's usually no use for them. IMPO, you should never take anything away from a recording. EVER!
Thats a nice idea and in a top notch room with top notch equipment i'd agree with you.. but not in a home studio enviroment. There's going to be computers humming etc.
You know what, that's exactly the kind of thinking that prevents people from making good recordings at home. You don't need to eliminate every single noise that you hear, you need to discriminate between "noise" and "sounds". If you use filters, gates or anything similar in the signal path of your recording, you will lose quality, even if you think you're making things sound nicer. I by no means have a top notch room, nor do I have top notch equipment, but I can make nice sounding recordings without filters or gates because I know what will sound like noise and what might just be a sound. Sometimes a little extra sound can make it more human, though admittedly you might not want it TOO apparent!
Anyway, I just think if you start trying to have the cleanest recording in the world with gates and filters you will end up with a lifeless mess of a recording, so why not just record clean and worry about things afterwards?
dont know weather to call you sick or feel sorry your twisted mind
Well I wasn't sure what you wanted but i recorded one for you anyway its now in moderation
It seems as if all audio from freesound is hidden behind a non supported UI when trying to access the through an iPhone...
It there a (simple) workaround available ?
i ve been composing music for some years now. Ever since i came across FreeSound i ve used a few of the samples found here and this has given a different dimension to my songwriting ! I decided to give sth back in return: For the past week i ve been working on a track called "Sounds" that can be found @ www.myspace.com/lamaletanegra
I ve used:
I d appreciate it if you listen to it and tell me what you think!
Cheers and keep up the great work!
If the sound you want are in a pack (http://freesound.iua.upf.edu/packsView.php) you can download them in bulk. Otherwise you must download them one at a time.
or a pack of all the sounds
i just got this profile and my question goes:
Is it possible to download a hole kit, or can i only download one sound at the time?
There was I enjoying my Easter Sunday lie-in reading Computer Music magazine when I came across this great plug for freesound;
Media Player Classic plays the sound correctly no matter what the settings are. And vice-versa, my audio editor plays the sound incorrectly no matter what the settings are. I'm going to try to download the latest drivers, but I don't think that can be the problem.
I downloaded this sample pack and I've got no problems playing them back. Works nicely in both WinAmp and the audio editor Audacity.
Are all the programs using the same playback method? For example in WinAmp in the preferences dialog you can switch output between DirectSound and WaveOut. If you enter the settings for those two outputs you can change the device and/or channels. Might be a place to start troubleshooting it at least.
a microphone whit condenser
I've downloaded the Tama Birch Drums sample pack (http://freesound.iua.upf.edu/packsViewSingle.php?id=1813) and I'm experiencing the following problem. (The samples are 24-bit 44 kHz.)
When I'm playing the sounds in Media Player Classic, they sound great. And I mean really great. But when I put them in an audio editor, they sound like shit. I even tried to re-record one of the sounds with the "What You Hear" mode on my Audigy 2 on 16-bit 44 kHz, 24/44, and 24/96, but it's still the same. If my soundcard is able to playback a sample at 24-bit 44 kHz (via Media Player Classic), I don't get how an audio editor can screw it. It's weird. This is really breaking my technical comprehension of sound on PC. And it's not the fault of the editor as I even tried the original Creative Wave Studio.
I really want to use the samples as they're dope, but I'm lost. Do you know what the problem might be?