So if you finish in 2 weeks does that mean I have two weeks to get everything together by feburary 24th.
just a tip for anyone looking for a sampler veber audio shortcircuit is now free and its great, vey straight forward but also powerful sampler, i brought it years ago but its now free so check it out, forget spending £300 on kontakt with over bloated features this is under 1mb and does what any hardware sampler does and more http://www.vemberaudio.se/ also surge (which does clost) is a very powerful synth with fx and all great routing.
I mostly sample my synths and combine with samples fro sound creation, but sampling has always been my thing, its best to use whats needed for the said project really.
thanks Gridiron for you explications for sfx and foley, i heard the word foley for the first time and while searching for translation to german i couldn't see whats the different by sfx and foleys. so now i know that we need sfx and foleys.
this short cut out which you can watch, are final animation, there will be no change in those shots. I would say that in our actual animatic over 60% of animation are final. The action shots are almost completed.
our goal is to finish animation in the next 2weeks. At this time the first final scenes will be done, scenes with vfx and lighting. so day by day the animatic will come to the final movie version and you can see more details for foley and sfx. because in the final animation a lot of details are still missing. steam and sparks are done with fluids and have to be simulated, so you can't see those informations in our animatic so far.
No, don't worry, I'm not a psycho-killer pervo, just a rather egocentric drum n bass producer in need of samples.
I would be really greatfull for some samples of a girl whispering my stage name: Alkex
I'm happy to paypal a couple of dollars if allowed
Many thanks in advance
Thanks for the replies gezortenplotz and Bram!
Bram, is that the software that Mr Serra has used for the samples he has uploaded on Freesound?
I would like to join ERH in the congratulations - It looks very professional.
I am a Sound Designer and would love to work on this, the problem is that I am currently busy on several other projects and the time scale is far too short.
Best of luck in finding someone!
I realized It could be difficult for me to finish the sound under the alloted time you've provided. Expecially with the film not being done. And I would hate to start doing the sound and not finish in your alotted time.
Are your animatics the final animation. As in are you not going to add any more motions or movements to it afterwards? And i ask this because film animatics are completly different from the final product. And this could be a problem because if I get all the sound done for the animatic and some of the movements are different in the final, the sound could be out of sync.
Also about how far are you into the project? In other words what percent is done animation wise?
Sorry for not replying to your private message.
what do you mean exactly with foley?
Foley effects are sound effects added to the film during post production (after the shooting stops). They include sounds such as footsteps, clothes rustling, crockery clinking, paper folding, doors opening and slamming, punches hitting, glass breaking, etc. etc.
are foley noises?
if that's the case, whats the different between sfx and foleys?
The difference as you can see, sound effects or also called physcal effects are the explosions, electricity,fire, jets, cars things like this.
have you got a homepage, where we can listen to your work?
No, sorry like i said i'm no specialist. I've kinda got forced into sound design. Like you i'm an animator but I do 2d animation. When i started learning more about animation I realized that the sound is just as important as the animation so what i did is I got a sound editing program call Sonar. I started collecting sounds to created a library. And basiclly i learned by doing. I'd download cool scenes from movies and started practicing on them, putting sounds in and creating sounds to fit these scenes. And I did this so I learn how to do the sound on my films. So thats basically my only experience with sound.
I also have some questions I will ask in my next reply
Thank you for your compliments ERH, it's good to hear feedbacks and it supports us if we hear compliments like yours. I know that the timescales ar pretty tight.
Actually we're working about 15-16h a day to be able to finish this project, it means, that we're still doing animation, while others have begun with VFX an lighting. This is also a problem for the sfx, that the very final entire animatic will be finished close to the deadline. I'm able to send nearly every day newest versions of the animatic, that step by step will come to the final movie.
A problem is, that or university needs the exclusive rights for the entire work, that means also for the sfx. But as I wrote, we aren't able to pay someone for his work. We will mention him in the credits and he can stream the film on his website.
Now about the SFX and Foleys, there will be a lot of steam, sparks, metal- and stonecrashing, vibratingnoises from objects, woodcrashing... a lot of things.
I hope, i didn't scare someone with the postet images and videos. We are students from the 3rd term an looking for someone who is able to do sfx. I have to say, that you and Gridiron are the only one who did a feedback. We are becoming Digital-Artists and not sfx-specialists. So we would be very excited if someone will help us.
Welcome to freesound
you can try SMSTools from
but I warn you it is rather academic and has a LOT of options you can tweak with strange names.
so, it ain't particularly user friendly
Izotope's Spectron plug-in does a wonderful job of morphing and mangling sounds. Not too pricey.
As a user of freesound I have found several issues with the interface which I think should be addressed. So, I wanted to see what other users think about these issues, to see if they are general issues or just things that bother me. If I see that there is wide support about these issues, I will try to contact the people in charge to see if something can be done.
The two most pertinent issues are of search bar visibilty and result ordering:
1. Search bar visibility:
ISSUE:when you enter freesound (as a logged in user) the search bar is not visible. You only see it if you pres this little red icon in the top right corner, which is not at all clear. Freesound is a community, but for me it is primarily a sound search engine, and having a small link to the search option on the side menu or an icon on the top right doesn't seem enough. Then, when the results come up, going into the page for a specific sound means the main search bar is lost again.
SUGGESTION: To have a "google-like" approach where the search bar is ALWAYS present in a visible place on the page.
2. Result ordering:
ISSUE:when searching for a sound, the results are returned in order of newley added (i think). This means that the results on the first page are quite often not at all relevant. To get relevant results you need to re-order the results (probably by most downloaded). But this option is "hidden", i.e. the ordering options only appear if you click the reordering link. This might be fine for frequent users or advanced users, but if you think about the "average" user, they will search, find nothing relevant on the first page and go somewhere else. I think you can compare it to Google returning search results by most recently added webpage and having an optional "order by pagerank" link.
SUGGESTION: Order results by what is likely to be most relevant to the user by default. As an initial heuristic, this would be by number of downloads (popularity).
So - please vote in the poll to show your opinion, and feel free to include more detailed opinions in a reply to this post. NOTE: the poll is about whether you agree that these are issues that should be addressed - the solutions don't have to be the ones I have proposed in this post.
to my utmost displeasure I had to delete the awesome files Sea Fury uploaded on freesound. I contacted Sea Fury about half a week ago and asked about the origin of the files. Sadly enough he/she ( Sea Fury, please correct me ) got the files from a website offering them for free. 99% of the time samples taken from other websites are not legal to re-release under creative commons, even though the website might say they are "free".
Anyway, just a small note because I know how popular those files were - and the fact that I really liked them as well.
Hopefully Sea Fury can release the files on a personal website.
brrzzzzzt! try again.
First of all let me say that the links reveal some absolutely brilliant stuff - the 3D work is on a par with really expensive pro studios. The main character turntable just knocked me flat. You must have some serious rendering power there but of course you need the artwork to be great before the technology and it is just that - great.
It sounds like you have got the right calibre of person doing the music too which is good as you deserve it. It is therefore essential you get the sfx right too as I am sure you will. It is not clear from your post exactly what you need and your timescales are pretty tight. I think that a lot of freesounders would like to help but, like me, are amateur enthusiasts and maybe a little daunted by taking on the while task without knowing more about what is needed. Also a lot of things may already be here somewhere in the archive and just need tweaking. So I would suggest that you give us more of an idea of specific needs - you might find that a number of people would meet your request in different ways and therefore share the thing. Just a thought.
But I really do hope you get what you need and I for one would love to help in whatever small way.
Sub-d gives great advice. If it's any comfort I made exactly the same mistake - I bought a good electro acoustic guitar as I thought it would be great for recording direct using the output jack - of course I got the same disappointing thin sound. What is missing, in addition to the room characteristics as Sub-d suggests, is the " sparkle" or presence coming from the strings. Nylon strings have a really special character.
It was explained to me that the pickups and output are really only for live performance where they are fine especialliy with good external eq and effects. So if you do get into a live situation you will be ok but for now, like me you will have to mix a mic'd sound with the pickup sound as Sub-d suggests.
Anyway - I hope you get it right and send some sounds up here - look forward to it!
I would suggest first working with the eq knobs on the guitar if you have not already, sounds like you need to turn the treble down, perhaps boost the low mids (probably middle 2) also turning the presence down should help as well. I don't know from you post what you are recording into on your computer, but if you are using a D.A.W. you will probably want to add some reverb to the guitar track. Most classical guitar recording are mic'd and usually in a large room or hall with good natural reverb, so when going direct as you are, it really helps to add the artificial room sound with reverb, the pickups are hearing the sound board of the guitar and not picking up any of the room sound that you are hearing as you play. It is a tricky instrument to record even with the best gear (high end mic's and mic-preamps etc..) in a great sounding room, so it may take some experimenting on your part.
Hey i'm sorry but something came up, and I won't have the time to do the sound work. Sorry, I hope everything goes well with your search. Please post a link to the final product we'd all like to see how the sound and animation comes out.
i have a classical guitar, that has some pickups inside, and a female jack interface. It also has an equalizer with the following options: volume, treble, bass, middle1, middle2, presence and middle2-freq.
When i try to record the sound of it into the computer, the sound comes very strange, i can hear the fingers a LOT, and besides that, it sounds like country music: all very bright, and not very "full". This happens specially with the nylon strings, not so much with the brass ones. I would very much like it to sound soft and warm on the computer as it does in reality.
Anyone has some tips on how to improve the quality of the sound to be more soft, and less strong ?