Forums

  • avatar
    210 sounds
    52 posts

    I just uploaded a few. One is a set of songs from the "Follies of 1910", the other is for the "entry of the wise Native American shaman". They are currently waiting for moderation.

    You can slice up the Follies file to get a lot of what you want, I think.

    I'm still figuring out the best way to record the piano. I'm not happy with the results but its all I have time for right now.

  • avatar
    0 sounds
    3 posts

    yes actually, that sounds pretty good
    i like the sound of that, but maybe one thats more realistic as well?
    genre: rock and/or electronic

    thaaanks

  • avatar
    103 sounds
    195 posts

    as andrew1280 said this was already covered: http://freesound.iua.upf.edu/forum/viewtopic.php?t=2451
    I don't like to dig into licenses text, 1 because I am stupid and lazy, 2 because playing with words always brings to confusion, not to the truth - lawyers know it well, they always use "details" to reach their goals.
    let's make it simpler:
    will your software worth some money WITHOUT samples protected by a non-commercial-use license?
    if the answer is NO, in my opinion you would earn money from samples by a university free project.
    this is uncorrect, imho, licenses or not licenses.

  • avatar
    42 sounds
    30 posts

    Hello Freesound Community,

    I've searched for several weeks now, but didn't found any sounds
    I wonder how a "Stuka zu fuss" really sounds.

    A "Stuka zu fuss" is german vehicle used in world war 2.
    It's a modified Haltrack 251 with 6 rockets ( 3 on each side )

    Right now i'm about to Mod the Company of Heroes Game to make sounds a little more realistic.
    Anybody got a sample or something?

    -- M-Red

  • avatar
    0 sounds
    1 post

    Exact same issue
    no download button...finally after 30 min of searching found FAQ and this blog....then had to open link in big window and right click the download logo (uppper right) and click save link as...took a 5 minutes to download wav file

    I hate to complain about a great FREE resource but this was not user friendly....many of my students have gotten frustrated and just given up.

    Also...after searching oncee...on the second time...the search feature often just freezes and you cant type in it...you must go to the previous search

    anyway...great stuff...thank you

  • avatar
    23 sounds
    10 posts

    Added some text to my post, above this one. Would be interesting to hear what you say about the license and its text etc.

  • avatar
    23 sounds
    10 posts

    andrew1280
    I think this has been covered before. There was a person who wrote some software that would select samples and play them at random or in various ways. The samples were to have been freesound samples, unaltered. This turned out to be an improper use. The act of downloading and then selling samples you find here is a no-no. One must create a NEW work out of the existing samples first. THEN one might be able to sell the resulting new work, again, with attribution or approval from the original sample uploader.

    So if each sample is edited a lot, then a new work is created and everything's OK...!?!?
    Provided that an attribution etc. is carried out, of course.

    I think the license text should be improved. It's far to vague in its current state.

    It says:

    "You are free: To sample, mash-up, or otherwise creatively transform this work for commercial or noncommercial purposes."

    Note the words "sample", "creatively transform" and "commercial".

    What a "creative transformation" constitutes is totally subjective. A license should not be possible to interpret in any number of ways. Right now it can and that's not too good.

    Worth noticing is that with the current license text, anyone may distribute copies of the samples for commercial purposes. If the purpose with the license is to prohibit commercial distribution of the samples, then the text must be changed.

    Right now it does not prohibit commercial distribution. It allows distribution for non commercial purposes but it does NOT disallow distribution for commercial purposes.

    The only thing the license says is that you:

    May change the work for commercial or non commercial purposes (that's fine).

    And you may distribute it for non commercial purposes (that's also fine).

    But it doesn't say anything about distribution for commercial purposes and since it doesn't say anything about that it doesn't prohibit it. If the purpose is to prohibit commercial distribution of the samples, then please change the second clause in the license so it says something like:

    You are free to perform, display, and distribute copies of this whole work provided that it is being distributed for noncommercial purposes only (e.g., file-sharing or noncommercial webcasting) and not commercial purposes.

    Right now it doesn't regulate distribution for commercial purposes.

    So, what's the purpose of the license? To prohibit commercial use? If it is, then which kinds of commercial use?

  • avatar
    17 sounds
    224 posts

    This is a very nice synth, awesome bass sounds. I don't know if it makes a good beginner's keyboard, but its hella good and not that expensive.

  • avatar
    0 sounds
    5 posts

    I'm recording some music and I'd like to do some vocals, but my voice is not gravelly enough. If anyone here has a gravelly or just weird voice, and the ability to record your voice, please let me know. Thanks!

  • avatar
    0 sounds
    1 post

    Doing sound for a stage show which requires a cue of a murder of crows cawing and then taking off from a field. Any one out there that might be able to help? There are some elements currently on the page I could build with -- but none exactly as meaty as I'd like...Thanks for any assistance.

  • avatar
    0 sounds
    1 post

    Hi.

    I'm working on a sound remake project for the old game Quake (1996).

    The original sounds are all 11khz/8bit and needless to say, they leave a lot to be desired. The game is still played and modded by a vibrant community, and the visual quality has improved by leaps and bounds. Sadly, the sounds have been largely neglected, apart from simple "upsampling" attempts.

    Modern Quake engines can use 44.1/16 bit samples, so the goal is to find high quality substitutes (preferably faithful ones) for the original samples (player, weapons, ambience, monsters, items.)

    The pack is over 80% finished now, thanks to various contributors over the last few years. I have collected their scraps and am now trying to finish it. I have already searched Freesound for weeks and found about 20 fitting samples.

    Surprisingly, most of the missing samples are voices. Shouts, growling, and pain sounds.

    I have tried to record some myself (they are easy to make) but the sound quality is so bad that I failed. I have only a crappy laptop sound card and no decent mic/preamp. Also, my voice isn't quite deep or strong enough. I do know how to edit samples, and how to process sound in general though.

    Here's what is left to do (all male voices):

    1) Soldier saying in a loud voice:
    "STOP!" "YOU THERE!" "FREEZE!" "HALT!", four samples needed.

    2) Monster pain sounds. Example: pain-male1.ogg by Erdie. Short, dry. painful sounds, no crazy screaming. 5-8 samples needed.

    Examples: "Argh", "Ugh", "Huah", "Err", "Rragh" and the like. Think humanoid (but sadistic) monsters, like soldiers, knights and ogres.

    3) Monster dying sounds. Humanoid type. 5-6 samples needed.

    Examples: "Uaargh!" "Ochh!" "Eww!" "Waaaah!" "Waahah!" It's possible to be rather creative here, no need to copy the originals.

    4) Idle sounds. The sounds a monster makes while wandering around.

    Examples: Any groaning, yawning, moaning, sighing, talking to itself in gibberish, but still short sounds. Ca. 5 samples needed.

    5) Sight sounds: Monster spotting the player. 4-5 samples needed.

    Examples: Short call or roar, or gasp-type sound.

    The sounds should be under or up to one second in length and unprocessed. The target format is 16/44.1 mono WAV but I can use anything.

    If anyone with a microphone and a decent soundcard could help, it would be *much* appreciated. It should be possible to pull this through. You'd be credited in the readme, and players would actually hear your voice in the game.

    These sounds could also be used in other free/GPL/community based shooter games. It seems rather simple to record some "Argh"s and "Uaah"s but such samples are surprisingly hard to come by.

  • avatar
    29 sounds
    24 posts

    Hi there. Thanks for posting.
    Do you have a way of sharing this that doesn't require that I sign up for that website?

  • avatar
    29 sounds
    24 posts

    I think this has been covered before. There was a person who wrote some software that would select samples and play them at random or in various ways. The samples were to have been freesound samples, unaltered. This turned out to be an improper use. The act of downloading and then selling samples you find here is a no-no. One must create a NEW work out of the existing samples first. THEN one might be able to sell the resulting new work, again, with attribution or approval from the original sample uploader.

  • avatar
    0 sounds
    7 posts

    ... recomend this:

    http://www.guitarcenter.com/Korg-MicroKORG-Synthesizer-Vocoder-101934982-i1154285.gc

    I don't know how to use synths, but, cuold I start with that?

  • avatar
    0 sounds
    2 posts

    I don't know how much I'll be doing here; I don't have any sophisticated recording or editing gear, just a built-in condenser mic on the monitor, but it's nice to be able to post a link to something that I couldn't have made without the use of Freesound samples.

    This is an attempt to recreate the sound world of the churchyard of Utrecht Cathedral in the 17th century when the blind flute player, Jacob van Eyck, would entertain visitors to the cathedral by playing seemingly endless variations on well-known tunes.

  • avatar
    0 sounds
    2 posts

    I am an "early music" enthusiast, sometimes described as an "historically informed performance" enthusiast, my interest is in the historical details of music, and I found Freesound while looking for some sound effects to help complete a sound picture.
    I have a musical blog on Blogger.com under my username of Kittybriton.

  • avatar
    258 sounds
    355 posts

    i would think other wise simone. that you should ASK the user if its okay to make money of them. i'm sure most would't mind just as long as they get a little love in terms of notice.

  • avatar
    17 sounds
    224 posts

    I'm not an expert, but I don't think using CC samples in a commercial sampler (thus using these samples to make money) is permitted.

  • avatar
    23 sounds
    10 posts

    Hi,

    We are working on a commercial software sampler and would like to include samples with it. I have read the Create Commons Sampling Plus 1.0 license and there are a number of questions that arise which haven't been covered by the licensing text. Honestly, the license text is quite generic and doesn't deal with much detail.

    So now back to my question. What happens when/if the following is carried out:

    (1)
    We create a piece of commercial software and include samples with it, and the samples are attributed according to the Create Commons Sampling Plus 1.0 license.

    (2)
    Our users buy the software and use the samples in recordings. The software might change the sounds completely, of course. Or they might be replayed more or less as is.

    Do our users have to attribute the original creators of the samples in their works? Even if we have already done that in our manual for the software? But what about "transitive attribution"? I mean, for how long does this attribution need to go on? Once or forever as it's being distributed? And what happens if the sound's changed a little bit (or much) each time it's redistributed? Does that affect the transitive license rights?

  • avatar
    0 sounds
    1 post

    I'm new to the site and perhaps don't know the fine art of using the search option. I am trying to find the sound of an ice scraper on a car windshield. Can anyone help? Thank you.