Descriptions are essential, though they need not be full scale reports on the sound. For your footsteps it might be useful to say "footsteps recorded in *such and such* environment with *blah blah* material on the floor and it sounds *whatever* quality".
Also, in my opinion, your footsteps would be more useful in a single file, so maybe upload the composite too? (if you think its worth it)
Hey all, bit of an odd first post, but just for any other people who're trying to register here...The Google Web Accelerator blocks the registration, keeps insisting that the confirmation code entered was invalid; figured it out after disabling my firewall, PeerGuardian and finally the Google thing.
Anyway, wkd resource you guys have here
Oh, and hello!
I'm co-developer of a Free/Open source (GPL) video games called Wormux (www.wormux.org). This game is quite similar to Worms World Party. It is developed by a team of volunteer and earns no money.
Currently the game is runnable under Windows, Linux, Mac OS, *BSD and is translated in many languages (about 15).
For the game, we need sound samples which are licensed under the GNU GPL License. This is because all the other parts of the game are released under GPL and mixing license is impossible if we want the game to be kept integrated in most famous Linux distribution (such as Ubuntu, Debian, Fedora, Mandriva, OpenSuse, ...).
GPL license is not so different to Creative Commons License : crediting the author is mandatory, sounds sample can be freely modified and the license can not be changed. (Your work is your work forever). Dual-licensing is possible so that you can make sound for the game in GPL and released it on this fabulous website in CC. I hope that it can make everybody happy
Ok, so what sounds we are looking for :
- weapons sound : flying rocket, airplane and bombs for air attack, flying "supertux", gnu, ...
- step sounds
- character voices
You can find some information here : www.wormux.org/wiki/howto/en/missing_sound.php
A good sound-maker will probably find lot of sounds to add to make the game more funny!!
If you are interested to contribute to our game, or to be the official sound maker of the game , don't hesitate !!
If your sampling rate is good enough (min 44kHz), you can pitch shift it too. A neat effect is to dup your track and play the down-pitch shifted version at a lower volume. Since all you changed was the pitch and not the speed, you can get artificial harmonics. You might even pitch shift your primary voice recording up a bit and drop your lower mids in an EQ to add to the artificial sound. Usually pitch shifts of 1.5 to 2.5 whole steps (1.5 steps down is C to A#) is about all you can tolerate before it is unintelligible.
Use reverb carefully and on purpose; too much and the words are muddied together..
I second this method, If you want that "narrator-in-all-big-bucks-trailers" feeling aswell, add a few fast gates after each other on different amplitude and speed (lfo based gates works wonders for this). Then compress plenty fold. I would keep the original voice unpitched, but EQ'ed so that it fits with the down pitched version. Make sure someone who has not heard the speech understands the altered voice!
As you will always know what it says, it's pretty easy to overdo it
HF: have a look at http://www.kvraudio.com/ and don't get intimidated by the wall of info that is coming at you.
Browse their forums and try to figure out what the posters really like. You can find most of the trial and free plug-in downloads there as well. I don't know more comprehensive sources on the net.
I second ERH with regard to real instruments, don't neglect them. They never sound plastic or artificial, you can (ab)use them in any way you like, they are often very cheap second hand, you can even learn to play them like a pro...
OK, I have just had a chat to someone I know who runs a popular commercial website (no trickery). They make on average $2500 a month from Google Ads, seems worth it to me.
erdie; They are 12 footsteps all recorded at the same time and then split
into 12 individual wavs. Anyway, I'll work something out and get a description up on them.
marvman; My samples may not have been approved by a moderator yet, so probably not available yet (I think?) I don't work for a studio at the mo, I work for myself. Follow the link www.carrigsound.com
streety;And hello to you aswell
Ok, there is Software or Sound editor that that can do that, but there was rare :?
Else Check that:
Also mikes, esp the higher end ones, tend to hold value pretty good.
I absolutely agree with HerbertBoland - for soundscapes Absynth is unbeatable especially for mixing samples with synthesised sounds to morph out totally new sounds. You may be able to pick up a cheap version of Absynth 3 now the version 4 is out - 4 is better but I had tremendous fun with 3 for 2 years and still use it more than the upgrade. HOWEVER, you say you wish to make drum loops and Absynth is not great at this. Reaktor has any number of beat creation ensembles in the amazing Reaktor User Library where you can download free user created ensembles which are often pro quality. As of today there are 2,460 free downloads available.
HB is also right about trying NI stuff - Reaktor, Absynth, and most other NI software are available as trial versions from NI.
HB is dead on again with the Euro/USA stuff - NI has a presence in LA and is an International company. I recommend you have a look at NI home page - go to the NI wants you link and then use the link to "the king" which has reviews of Reaktor many of which are from USA.
Finally, real instruments will always be the bedrock of music for me but HF's great work at freesound shows a definite interest in SOUND and its manipulation. Answer? You need both - I really can spend your hard earned, man! Like HB says what is this stuff really worth? If I buy a new instrument -guitar or whatever, it always gives me a boost in creativity - you just want to play. It is the same with software.
Whatever you decide I am sure you will make great sounds and what you don't get now you can get later. Good luck man!
I vote no, as the question (as i interpreted it) was for my opinion on the matter.
And my thought was "No, I don't want sponsored links in a place called freesound"
But that doesn't mean I'd take offence, just that it's like having a bookstore in a library.
Well, you should buy the software if you need it, but new hardware (better hardware) makes stuff better all the time V.S new software only makes stuff sound better when used.
So I vote for better recording gear
This recorder is interesting, but since it's due in April not much is known about it. Also, the OKMs might be hard to use in this recorder as they need 6v plug-in power and a minijack socket. About the ME66, supercardioids are designed to record at a some distance, so probably not the best choice for close-up miking (you would get a more natural frequency response with a cardioid or an omni). Hope this helps.
EDIT Forgot to mention: the only valid rule I have come to know as regards recording is 'spend most in your mic'. So don't worry if you don't have a pro recorder, as long as you use a nice mic
what he said ^^
don't pay for software, pay for hardware.
I'm noobie with sampling, so sorry if question is stupid...
I play Korg TR, and want to use some samples found here on it... Usually, samples made for Korg come in .kmp files.
But, how to make such files?
I want to make kmp from some wav file for example....
Here's another go at the teleporter:
And an edited version of the voices:
I shaved off 20 seconds
Please make sure to leave some sort of reason for why you suggested whichever you did
Because there is an infinite array of free or very cheap VSTs out there. You don't need any of the NI stuff.
Hardware, when it relates to recording is a great investment.
In your opinion...
Should I spend my money on a NI product...
Buy new recording gear, and maybe save up for a drum set?
Please make sure to leave some sort of reason for why you suggested whichever you did
Okay, I've had a crappy minidisc recorder and a 50 euro microphone for ages now and I've decided I can't live with it any more. I mainly want to record sounds outdoors, both ambience and also upclose sounds of bugs, branches etc... nature related sounds in general is my main focus for the moment. but most likely I also want to steal some sounds when I walk around downtown and things like that.
this is what I'm having in mind:
* Fostex FR-2 LE
* one Sennheiser K6, ME66 shotgun capsule + MZW66PRO windscreen (for mono upclose sounds?)
* one pair of Soundman OKM II (for stereo ambience stuff?)
I'm on a budget, this has ended up somewhere approx 1200 euro's, which is the absolute maximum I can consider... I'd prefer less than this, as a cost. but I feel that if I'm going to get a sort of expensive recorder I don't want to spoil it with a crappy microphone etc.
I'm not good at microphones and things like this in general, I'm more of a synth-guy originally so this is out of my range - am I on the right path with my thoughts?