nah i like em, amusing. just made me think uhh
i just pinged yahoo.com and freesound.iua.upf.edu to see how different they were. Yahoo pinged at 43ms and freesound was right around 800ms. I don't know if this has something to do with it? The rest of the site is not slow for me though, and I can preview the wave file instantaneously.
I have tried both internet explorer and firefox 184.108.40.206. I am pretty sure this is the most up to date version of firefox. I also downloaded the latest version of flash just to make sure. I got it here from this link.
I restarted the browser and tried it again using this new player. This time I could play the very bottom sound but none of the others worked. You can see this in the screen shot at:
The bottom sound played I then tried to play any of the other sounds and I would just get this "waiting for freesound.iau.upf.edu" Once I get this it just sits there. This is the same problem I have with the current player on freesound. I hit play and nothing happens. I have let it sit for a long time and nothing happens. I have a cable connection to the internet which is fast. What makes even less sense is that when I click the "DOWNLOAD" button I can listen to the full format quicktime preview playing the actual wave file instantaneously. This is how I have to listen to all previews for sounds on the site. Every once in a great while a preview does work. I am shocked when it happens, but then it goes right back to not working.
completely updated version:
people who have uploaded sounds on freesound are able to tag other people's tags (their tags show up normal, the original users tags show up in bold).
If you want you can just delete the tags you don't like.
ejfortin: can you make sure flash is installed on your computer and that you don't have some kind of flash blocker application installed? What browser are you using? Screen shots are always good. Although there is no visible flash player on the page, there really is a one-pixel flash player somewhere hidden
Corsica_s: right now there is no "pause", it's play>stop>play. I thought that now that we have the "forwarding into sound" bit we don't really need pause. But it seems you are not the only person who wants pause. The thing with the "when I hit stop it starts where I last clicked on the progress bar", that's a bug and needs fixing. The only problem with pause is that (imho) you need a rewind button. Looping will always suck, there is no way to make flash loop like it should (this is because the mp3 decoder in flash is a bit silly and adds silence after decoded mp3's)
I think this is what we will do:
1. have 4 regions on top for both players:
[rewind] [play/pause] [loop on/off] [time]
2. have a 10 pixel progress bar on top of the image (10 top pixels)
I tested on Safari 3.0.4, Firefox 220.127.116.11, and IE for Mac (haha).
Safari: Everything works, in order to move the playhead I have to click where I want it to go, maybe its not possible but it would seem more intuitive to "grab" the playhead and slide it to where I want it. Also, when you hit stop/pause, the time goes back to 00:00, while I feel like it should stay at wherever the playhead is, since when you hit play again it starts from where you left off. Also, when you hit stop/pause the playhead disappears or goes back to the start, then jumps back when you hit play (like the numbers). When I first tried it earlier today I noticed that if I played one of the small sounds, the time changed in the big one, but that isn't happening any longer.
Firefox: Everything I said about Safari applies here.
IE: Well, the play/stop buttons don't show up at all so I can't get the sounds to play or do anything else. But its a dead browser so it probably doesn't matter.
Other comments: I would like to hear how well this player loops sounds, with the chosen ones there is no real way to tell if there is a pause in the loop due to the nature of the sounds, perhaps a drum beat or something with instant sound at the start and end. It would also be interesting to see how it does with a single waveform loop, such as this one since in the current player one can't really get a sense of what it actually sounds like.
its class, but im confused cus i dident do it and i dont get whats going on, also i think who ever did it was being abit harsh but amen is anoying as f#%k i agree.
Thanks Bittermang, have now got it fully working - great tutorial
I might note that for the command
g++ main.cpp -o wav2ctd -L/usr/lib -lsndfile -lfftw3 -lfftw3f
I got -lfftw3 not found, so just did it with (presuming I only need the floating point version)
g++ main.cpp -o wav2ctd -L/usr/lib -lsndfile -lfftw3f
and it all works fine
I respectfully ask for some cheezy bionic eye sounds in the style of the 1970's American TV show Six Million Dollar Man
Let's see if I can formulate it's onomatopoeia:
2-3 seconds duration, no more.
Gotta sound COOL tho. It sounds "mech" as well. Maybe YouTube.com has a clip of the "real" thing??
American boys of the 70s know how cool this sound is. That would be me and my stupid friends. haha :wink:
If you are going to say it, say it with one eye squinting. That's the proper face to put on when making these sounds.
By the way there was also a bionic woman with the bionic ear. That sounds different of course. :lol:
Thanks for reading.
Ok now you soundheads got my auditory cells flowing
I think the greatest sound ever used in any movie is the sound of the huge machine-guns in aliens (the 2nd movie in the series).Dude...I LOVE THAT SOUND.
I use it in my mods for Homeworld 2.
My favorte sound would have to be the sound of metal bending or goaning.Then you should play Homeworld 2 because when a Capital Ship is destroyed you hear first the sound of the hull groaning before it detonates.
You can also create dark and spooky sounds just by pitching metal objects down really low and running them through reverb plugins.
OK thanks. I'm using it in my home so the "Incoming Customer" is not quite the right words
I can not get it to work on IE or Firefox. I am having the same problem I have always had when trying to play the previews on freesound. I hit the arrow to play and nothing happens. I make sure I have no other browsers, windows or tabs open and it still doesn't work. Is there a way to fix this bram? Maybe I can send you a screenshot of what I am doing for you to examine what might be going wrong. It can be time consuming sometimes to open the sounds page and click on the download button to listen to the downloadable sound. I am not complaining though in anyway. I love freesound!!!! I don't mind waiting to get some of the previews for the sounds. I just hope there can be a solution to my problem.
And I guess we're not going to encounter the same problems as before with the flash players.
can someone try the progress bar in internet explorer and let me know if it works?
Works fine here, firefox 2.x - winxp sp2.
Looks good too, but I think the buttons might be a bit small?
my bad. I bosted a blog with the proper attributes...if that's not good enough please let me know.
I like it. And I guess we're not going to encounter the same problems as before with the flash players.
does anyone out there know where I can find the mood music / sound effects you used to get on vinyl records - music that you could use to accompany film footage. I am looking for old b movie horror music or sound effects as well as thriller and suspense. I have searched on the internet but I have not found much and what I have found is quite camp and you have to pay for it. There must be a site out there that does this music. A friend told me that boosey and hawkes used to issue vinyl lps with this sort of music on. I hope someone can help. hock:
Please test + give opinions. I think clicking on the progress bar does not work in internet explorer...
The looks of the controls will change, this is just "for now" (I'm a coder, not a graphic designer)...
Using the wonderful soundmanager2: http://www.schillmania.com/projects/soundmanager2/
And of course prototype: http://www.prototypejs.org/
I have been trying to find drum loops, in 3/4 or 6/8 time.
Just adding either time signature to the search function returns non time related results,
using 3+ /+ 4+ works no better.
Any help would be appreciated.