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  • avatar
    4677 sounds
    376 posts

    Anyone know why it takes less time to upload 50 files than it does to describe and tag 20? I just spent all morning trying to describe uploaded files and after 2 seperate windows crashed and I logged back in, there they sit undescribed... I don't understand, most sites take a long time to upload but once the file is on the host server, things should speed along. Is there something I am doing wrong?

    I used to dare not try and describe any more than 3 files at a time when I had a slower connection long ago, when uploading 20 files took me an overnight period with a 50% chance of crash, timeout or error. Now, a couple years later, Bill Gates wants me to update my flash player again after windows ran the error reporting? I don't see what a flash player has to do with me wanting to type text into fields in a database... anyone?

    For instance right now, I am trying to assign about 25 files to a new sample pack, the other window is completely frozen... I mean, it just shows remnants of other windows superimposed on it that I closed 15 minutes ago. Click on it and I get nothing, no hourglass or status bar moving to let me know if I should reboot yet again. Something is not right... I'll come back in an hour to check on the status but the computer is virtually useless while this mysterious computation or process runs. Maybe someone could suggest an easier way to describe uploaded files? It was working fine last time I uploaded files with very little hesitation after assigning the files to sample packs... maybe it's the sample pack creation itself that takes forever? Since every sound I uploaded is in one?

  • avatar
    4677 sounds
    376 posts

    http://freesound.iua.upf.edu/samplesViewSingle.php?id=7616

    This sample appears on Frank Caliendo's website, see full atribution below:

    http://www.frankcaliendo.com/index.php?page=credits&clickLoc=navClick

    Unless this is a violation of the license, in that case ignore this post.

  • avatar
    0 sounds
    1 post

    how do i take a clip and get burn it to a CD. Downloads go Realplayer as video clips and won't play the audio. Clueless non-techi need a clue. Can anyone help?

  • avatar
    37 sounds
    86 posts

    Nice ones you guys.

  • avatar
    37 sounds
    86 posts

    Welcome smile

  • avatar
    111 sounds
    48 posts

    Thank you very much, I already used a combination of different hit noises to simulate that sound - but your ideas are smart - maybe the microphone should be closer to the impact position to sound bigger - but tossing rubber gloves and wet towels was a very smart idea - generally I miss more "foley" sounds around here - I will also try to contribute some in the future...
    thanx again.

    best

  • avatar
    37 sounds
    86 posts

    The python wrapper uses python not php correct?

    Also would you be willing to do a link exchange with one of your sites page.

    http://www.musicdsp.org/links.php

    ?

    for

    http://free-loops.com/links.php

    The audio player you are talking about would be a single page?

    Thanks Bram

  • avatar
    121 sounds
    1545 posts

    http://wiki.creativecommons.org/CcHost

    you can consider Mootcher broken and no longer useful.
    Try looking around for the freesound python wrapper.

    That said, if you want to copy content from Freesound onto another site and just host/display it there, I would rather prefer you didn't. We are working on an embedded player for freesound content, and you'll be able to use that.

    - bram

  • avatar
    60 sounds
    25 posts

    Yes, I'm beginning to get the hang of this. Thank you so much! smile

  • avatar
    37 sounds
    86 posts

    I may not understand correctly but if i do.. pops and clicks are caused when the sound wav fails to terminate at 0db in other words it cuts off before all noise is gone.

    In audacity just find the click zoom in and select the area (im talking about a small area where the sound wave ends abruptly) and fade it either in or out a few times.

    You could cut it out, but you would need to make sure the cut.. begins and ends at 0DB

    Hope that helps. :!:

  • avatar
    37 sounds
    86 posts

    Here is the lame encoder needed to make mp3's

    http://dllcity.com/download-lame_enc.dll-free.php

  • avatar
    37 sounds
    86 posts

    Mootcher Externals (Questions)

    If i wanted to create another site, and make a database connection to http://freesound.iua.upf.edu and then display content on my site is that possible?

    Im talking php / mysql web stuff here?

    I run http://free-loops.com but i purchased http://freewavloops.com awhile ago just set up a redirect until i can create content for the site.

    I was considering using it as a CC or similar site?

    Can anyone give me direction here? Some of the programmers from this site have an idea?

    Thanks
    Mike Koenig

  • avatar
    0 sounds
    3 posts

    Simon_Lacelle
    if you're looking for battle sounds, I suggest alienbomb's "battle fx" pack, I used it for a song and it owns.

    http://freesound.iua.upf.edu/packsViewSingle.php?id=2484

    Thanks for the tip but it's not quite what I'm going for, here's why:

    1. The game is set in the air/open space and the sounds portrayed in that pack all are from ground combat. Good quality, mind you, but not the genre I need.
    2. Most of the sounds are already pre-mixed, and I need clean samples (example, the one that has a mix of bursting gunfire and other combat noises all happening at once).
    3. A few of them sounded "clipped", whereas video game sounds need to sound stand-alone... as in, when the sound bite ends, there shouldn't be hanging noise left ringing in the ears.\

    (I apologize for not knowing any technical terms in regards to sampling and mixing, if there are any.)

    If what I'm looking for is asking a bit much, I can completely understand and I don't mind hearing that, but I'm not counting on making money on the game so I'm trying to avoid spending any on it until I have to, if you catch my drift! lol

    -Wolf

  • avatar
    17 sounds
    224 posts

    if you're looking for battle sounds, I suggest alienbomb's "battle fx" pack, I used it for a song and it owns.

    http://freesound.iua.upf.edu/packsViewSingle.php?id=2484

  • avatar
    0 sounds
    3 posts

    hello_flowers
    I'll take the case!

    It's an old school video game right? I'm thinking 8-bit SNES-ish sounds?

    Thank you so much! The game was first made back then but it is definitely not the same game it used to be (I don't even have an original copy anymore), so it is hopefully going to be somewhat more modernized. In fact, I intend to release two versions of the game, a "classic" version for those who might enjoy the old style, and a more cutting edge version with better graphics, sound and tougher/more complex gameplay, just to see what gets more interest from internet gamers.

    If you'd like to see the work-in-progress at any time, let me know, I'd be more than happy to compile it and toss it over for you to see what I'm already using. I have a few sounds in place now sampled from freesound users but I'm not entirely sure they are sounds I want to stick with. Not to sound insulting to their work, mind you! But I want gamers to know I really put effort into this game for their enjoyment, and part of that is connecting the right sounds with the right events.

    Anyway, thanks again, I can't tell you how grateful I am for any and all help, I'm not fantastic when it comes to designing graphics but I'm far FAR worse with sound! lol

    -Wolf

    P.S. Oh, and not sure if I was clear on this before but the game is original, I'm remaking a game that I had made in college. Just in case there's confusion on what kind of game I'm making. smile

  • avatar
    121 sounds
    1545 posts

    I guess it would be ok for something like that, but then again I ain't no lawyer wink

    Releasing ANYTHING under CC is always a good idea as it spreads the use/knowledge of CC!

    And doing correct attributions always rule as well.

    - bram

  • avatar
    435 sounds
    137 posts

    I'm not sure if it's human body size, but what do you think of these?

    http://freesound.iua.upf.edu/samplesViewSingle.php?id=42960

    http://freesound.iua.upf.edu/samplesViewSingle.php?id=42961

    http://freesound.iua.upf.edu/samplesViewSingle.php?id=42962

  • avatar
    37 sounds
    86 posts

    Have you searched the samples database?

    http://freesound.iua.upf.edu/searchText.php

    There are a ton in there.
    here is an ayeah
    http://freesound.iua.upf.edu/samplesViewSingle.php?id=34528

    Just search for ahh or something like that.

  • avatar
    37 sounds
    86 posts

    Right click the text link... not the wav image.

    Well actually you need to be logged in otherwise it only hive you an image.

    I don't think there is any warning message... just gives you an image. :?:

  • avatar
    1357 sounds
    123 posts

    Welcome to freesound!

    Look forward to your sounds.