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    We're looking for a sexy female voice for a Kanye West ft. dwele-flashing lights for a remake parody.

    Here is the link for the female choir lines parts for the female vocals.
    http://youtube.com/watch?v=j2LwKGnj-kc&feature=RecentlyWatched&page=1&t=t&f=b

    Thank you!

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    26 sounds
    107 posts

    Alright Guy, I guess then the best way for you to go about this is to find contributors who have a few samples you might eventually want to use, and forge some sort of deal with them beforehand. Unfortunately there's no really easy way to do all this. Good luck though!

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    Thanks... I'm uploading to Veoh Video now. Hope it stays awhile.

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    Good luck!

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    482 sounds
    137 posts

    Firstly, as Sonic mentioned the pattern itself is key. You'll want to make them feel right with a quantization function. This, and multisamples, are especially important for rolls and ride patterns. I like to have at least two samples that are almost the same and alternate them when doin ratatat fills and repeating notes. This is key for hats. Thats why my sample packs usually have two versions of each sample.

    Make sure the samples you use are from the same set. If you grab a snare from this pack, and a high hat from another, it won't sound realistic. This also goes for fitting the rest of the song: If you have a grungy lofo recording but then put in these pristine studio-sampled drums, it will sound tacky.

    Once you get that right, I find it helps to glue the drums together with some tight compression on the whole drum submix, as well as a touch of reverb that all the drum sounds can be sent to.

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    To get realistic sounding drums will you will need to use multisamples for each element of the drum kit. Spend some time playing with the sampler (something like Battery or NN-XT) so that the right samples play at the velocities you play/program. Then tweak their volumes. With Battery you can set it so there is a minute random varition in the playback pitch, which helps - but only a minute amount of variation.

    Secondly you will want create the feel that a human is playing the kit, which means that hits don't fall exactly on your quantise grid. No human can keep perfectly in time! So try nudging hits a few samples to the left or right, but not so much that you can hear the hits out of time.

    Hope that helps

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    5 posts

    Connum
    I would first pick the samples I like to use, then ask their authors if it would be okay to use them, and THEN produce the commercial.

    Once again this may look like the obvious solution at first but the fact is, I won't be choosing from a dozen samples but among hundresds and thousands, and for the reasons mentioned in my previous posts that's just not practical. But seems I won't have any choice.

    Thanks for your attention.

    Cheers!

    Guy

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    I would first pick the samples I like to use, then ask their authors if it would be okay to use them, and THEN produce the commercial.

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    433 sounds
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    You could just do "FSP" in a big flashy logo at the top like KVR audio has (www.kvraudio.com).
    People wouldn't be confused with the name change and the title will still retain its original meaning.

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    I need help processing sampled drums. How do I make them sound realistic?

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    479 posts

    would 'FriedSound' look fatalistic?
    smile
    (just kidding)

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    klankschap
    Bram
    (someone, invent a codename please I don't want to be talking about "2.0"wink

    how about pyFreesoundProject ?

    F

    How about "Resound" as the codename for the project.

    I know, it's good!

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    wow thanks guys!

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    Thanks for the reply.

    This seems the best solution off hand and maybe I may have no choice, but the fact is, it could be a risky way of working. The whole process of scoring a commercial takes between 2 to 48 hours on average, most of these are high profile commercials, if the client likes what he hears I'd then have to contact the owner of the sample for permission, at this point it was only to see if the client likes the track, so no harm done. If for some reason the owner of the sample and I cannot come to an agreement (which is unlikely but a possibility) I will look very foolish in front of the client and more so the commercial agency hireing me. There is too little time to ask permission for the sample before presenting it, once the job is given it's a race to the finish line, if I have to wait for a reply from the owner I could loose a lot a valuable time, there is just not enough time to go through this process before and afterwards is risky. Ideally would be for me to have the green light with some users here, a list of names, and if they are willing to trust me I'd contact them whenever I'd use one of their samples. I'm an honest guy, I certainly wouldn't want to make anyone unhappy here by doing something illegal.

    Guy

    guybacos.com

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    26 sounds
    107 posts

    I think your best bet is to decide what you want to do with samples (maybe even DO it) and then ask the people who's samples you've used if it's okay. As long as you haven't already sold it! I know I'd be fine with somebody using my samples commercially, as long as they ask if it's alright with me.

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    4 posts

    Hello all,

    Here is the snyth efx that I am In need of:
    http://judaspriesttribute.homestead.com/files/efx.mp3

    Its the EFX under the drums

    If someone here could please have a go at making something close and posting it here
    that would be so awesome of you.

    thanks

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    Will someone here plese have a try at make a sample of a rhythmatic efx I need?

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    30 posts

    DarkOneHiRezDivxTrailers at Stage 6- they may be gone in 3 days as Stage 6 closes down. You will need a Divx player, it's free...the trailers look great. Wish the quality on YouTube was better.
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    Trailer6- http://stage6.divx.com/video/2238334

    Blog site now has over 239 MP3 Downloads and much more, including a 3 1/2 hour podcast.
    http://icecubefactory.blogspot.com/
    YouTubeLoRezMonoClips
    http://www.youtube.com/view_play_list?p=27D4CD23890CC9A7

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    Maybe I'm not wording this correctly, I think this is a win for both sides. Feel free to comment if you have an opinion, I'd be curious to hear from anyone.

    Thanks,

    Guy Bacos

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    176 sounds
    19 posts

    Bram
    (someone, invent a codename please I don't want to be talking about "2.0"wink

    how about pyFreesoundProject ?

    F