...and it's the only one www where you should go to get it.
This part of our website is also in English.
For (open source) game development: OpenGameArt.
AudioJungle is another paid one.
Googling for cheap royalty free sound effects should give most results.
Is there an official page for that software? I don't trust off-site links that are direct downloads (especially unannounced and not guessable when looking at the URL).
Hi all! I'm Headphones Vocal, a producer from London, check out my loops on Freesound
Hey there, did this fairly quickly and I wasn't completely sure what "British" meant, but here you go. I hope I'm not too late!
If you don't mind paying, "http://www.istockphoto.com/audio" have great quality control on incoming sounds.
Great database here. But it doesn't ALWAYS cover all of my needs.
Where else can I go to find sounds? What are the best "royalty" or "pay to download" sound databases?
Having spent a lot of time looking at this I believe yuou're right. Just getting the speaker to do a kid's accent is way easier!
most films would simply dub the younger voice than opt for any hint of processing.
most films would simply dub the younger voice than opt for any hint of processing.
I thank all of you who post on this web site. Every person that I downloded a sound from and used in this film is in the credits. Try to pay close attention to this movie so you can grasp it better.
Nice special effects
Hi, I'd like to suggest a couple of additions to the "attribution list" feature to make it, in my opinion, significantly more useful. I think there's a bit of overlap with some previous threads (favouriting/starring) but not much.
Firstly, categories/projects. Currently the attribution list is just every file you've downloaded it, when you downloaded it. IMO it would be really useful if you could specify "projects" or categories in your account (like the bookmark categories) to which bookmarked or downloaded sounds can be assigned. Ideally these would work like tags so a single sound can be attached to multiple projects. Then on the attribution page, these tags can be selected to "filter" your attributions to just the subset you need (rather than having to trawl through chronologically).
Secondly, starring/favouriting. I often download multiple sounds without knowing in advance which ones I will actually use (for instance, some may just not work in the mix for various reasons). Having all downloaded sounds in the attribution list is very cluttered for me, and I'd much rather be able to "star" a sound when I know I've used it. This could again act just like a tag, so I could make an attribution list of all downloaded sounds or just filter it to starred ones. I usually have freesound open in a browser tab while mixing/editing on films so I'd love to just click a button as soon as I use a file. Ideally this functionality would also be available on the attribution page so I can consult the entire list if I've downloaded a large set of files and am currently putting some on the timeline.
Finally, csv formatting. The current format options are ok for human readability, but a bit of a pain to process for large lists. A csv file would be really nice for that. Given that this would not be intended only for human readability, it could include far more metadata that the user could then use or discard as necessary (again, an example would be the project/category tags, for instance allowing users to easily re-order credits by sound category). It would also be a nicer way of assigning time/date info to the list rather than a separate header line for every date you've downloaded something.
I can see I have a lot to learn. Every post here has been really helpful. I appreciate all the feedback. Now I have to go study it all.
Hello dear Freesounders,
Yes, it is true: In case anyone missed it - Freesound completed 8 years on the 5th April.
You can read about it here:
Another dare was taking place, so when I found outr about this was too late to do something in April...
There was a post on the Freesound blog asking users to tell us what are the coolest sounds on Freesound:
And here is what many of you have been saying about it:
So... back to the dare...
I have noticed that the number of submitted pieces has become very low. I was even considering stopping the dares altogether. But, I thought Freesound's 8th birthday should not go un-marked by a dare.
I have noticed that when the recent dares asked for sound submissions, we have been overloaded with high quality material submitted by users - even if that is not followed through by large numbers of pieces.
So it seems the communitiy is more interested at the moment in 'sounds' rather than 'music'.
So here is how this dare works:
Add to the thread with your favorite sounds at Freesound:
You can add as many sounds as you like.
Take sounds that have been submitted on that thread by others and which are not your own samples.
Create something with those sounds and then submit as your entry to Dare 20 by posting a link on this thread.
We accept two types of entries: pieces and samples.
Pieces (one entry alloweed per participant)
You can create a musical piece. In that case, the piece needs to be hosted at Soundcloud.
You can create a piece which is a sound collage, soundscape, soundscene, etc - If not musical in nature, that can be uploaded to Freesound. Sample must be tagged with "dare-20". Post on this thread with a link to the sample - might even get moderated faster
Each participant is allowed to enter with as many samples as they like. All must be tagged with "Dare-20" and must be a transformed version of one of the coolest sounds at Freesound.
The rules are very simple:
1) You must attribute any samples you use (even if the license is CC0)
2) For Sample entries you must explain how you transformed the sound(s).
3) Your sound must have a license that is consistent with the original sounds licenses (see more on this below) - I am doing this to raise awareness of the different licenses and so that people think about what should happen if they use several samples in their work which have different licenses.
4) deadline: 31st May, 23:00 GMT
Note about sound licenses
All sounds at Freesound are released under Creative Commons (CC) licenses. On each sound you will find the license that applies to that sound (under the Download button). The link there will take you to a full explanation of the license.
Here are some very quick explanations.
Since Freesound has upgraded to version 2.0, there are only 3 licenses at Freesound:
CC0 - The person downloading the sound is free to do whatever they want with it.
CC Attribution - The person downloading the sound can use it for whatever purpose, BUT must list the creator and source of this sound in the credits in their work. For Example "This music uses the following sounds from Freesound: Sample A by UserAlpha and Sample B by UserBeta."
CC Attribution Non-commercial - The person downloading this sample cannot use it for commercial purposes (meaning uses that will generate revenue, such as a commercial music or movie). The user must also give attribution (see example above)
Some older sounds from Freesound 1.0 have different CC licenses. The link on those sounds will also take you to an explanation of the license.
If you post your entry at Freesound, you must use the same license as the sounds used to create it.
If you use a CC Attribution sound, you must make the license of your sound also CC Attribution.
If you use 2 sounds, one is CC0 and the other is CC Attribution Non-Commercial (CCAN-C, you must apply the most restrictive license from the sounds used (CCAN-C).
If you use samples with some of the older licenses and are not sure what to do, ask for help here:
This stuff is quite complicated. The human voice is basically a vibrating device (vocal chords are like a string instrument) which vibrates at some frequency depending on the sound the speaker is making. This creates a fundamental frequency and a set of harmonics (or overtones) at integer multiples of the fundamental, just like a string instrument.
Added to this is the vocal tract which is essentially a resonant cavity - a bit like a wind instrument. The vibrations of the vocal chords excite a number of resonant sounds in the vocal tract. The frequencies of these resonances depend on the length and shape, which vary as you move your jaw, lips, tongue, soft palate etc. For vowel sounds you see three or four distinctive peaks in the frequency graph (between about 300Hz and 3000Hz for men), and these are what give the vowels their characteristic sounds (and are specific to each speaker). These are the formant frequencies.
As you say, if you just shift all the frequencies up using naive pitch shifting, you stray away from a human voice sound. A better way is to change the fundamental frequency and the formant frequencies independently which is what some software allows you to do. Even this is some way from perfect because the formants vary between male and female voices. To do it properly, you really need to simulate the resonances that form in a different shaped vocal tract, which is non-trivial to say the least.
In addition to ayamahambho's suggestions you could have a look at Rovee voice changer (I think they may even do a free version) and MorphVOX Pro. At the top end there are things like Melodyne. I'm not sure that any of those will convincingly achieve what you want though.
Hope that helps.
This (and other plugins of this kind) should be along the line of what ayamahambho is suggesting:
You might want to watch the video on the page, to get a better idea of how it works.
Thanks. I'm not an expert, though. If you could be a little more specific, that'd be great:
Does 'pitch shift' simply mean making the pitch higher? When I do that it just sounds kind of camp, like a mock-gay voice (no offense to anyone). Formant control?
Can you remember what the steinberg plugin is called?
Also, what's Waves?
Sorry for the bother, but I'm new to this.
Some sort of voice pitch shifter with formant control. But I'm not sure about the quality. Steniberg had a little plugin that could do the job, Also Waves could do.
I got such brilliant feedback from the community for my last questions. Now I have another.
I want to take a voice recording - or re-record it if necessary - and bring it back in time. I want to make the interviewee sound like he sounded when he was a kid. Any suggestions on how to get that effect - to transmute a man's voice to a kid's? I want people to recognize it as the same voice.
All ideas are welcome.