Yup voice recorder plugin, I made some hilarious goat sounds synthed them into a track.
5092 - atom
Thanks for the clarification.
Ill go for the NT1A.
Hi there, it's Pastor Dre and I just wanted to stop by and leave some Free Dj Drops from your boy.
My technical opinion.
Post processing to reduce noise will always mangle the fidelity of a recording to some extent and leave some "artifacts". After all it can only give a "simulation of quietness" and the degree of noise reduction to artifacts will be a judgement of compromise between two evils.
Post processing to equalise the frequency response produces very minor, if any, bad side effects providing the EQ has gentle slopes and modest gain variations. The exception would be at the high and low frequency extremes where other factors are in control, say sampling rate (at HF), and physical limitations in the Mic capsule - mass inertia and mechanical resonance/damping. In a DAW it's simple to make and save a pre-set reciprocal EQ to correct the frequency response of a specific microphone that can be applied with a couple of clicks during post editing. Anyway I would say that most times a dB or so of error in frequency response in the recording chain is neither here nor there compared to the vast differences due to recording set up; things like microphone positioning and reflective/absorbent surfaces around the recording environment. If you point the mic 2cm to the left, or 2cm to the right it's likely to have a much bigger impact on how the recording sounds, due in part to the polar response of the mic reacting with the spacial distribution of different spectral components within the sound source.
I guess that states my case for recommending low noise over frequency response - all other things being equal.
I'm starting a mixshow, and I don't have a very good microphone or voice talent for the vocal fill-ins.
The words would be "The Other Side" or "This is The Other Side"
Female voice preferred, because I already have a few male ones.
A couple of different styles too, like whispering, breathy, deep, high, etc.
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So, I'm developing a basketball game. There are banners around the hall of course, and to have more variety in them, I don't just use my logo, but I'd also like to contain the logo of freesound.org, since every sound I use in the game - apart from music - are from here. Well now, am I allowed to do that?
Can someone make me a voice tag saying: Swavii Beats or that boy Swavii or Swavii on the beat?
Downloading over 30 individual files one by one can get pretty tedious, especially if you have disabilities like RSI. Would be helpful to be able to download your category folders in a few clicks. Downloadable category folders would also function as a useful pseudo online storage solution for groups of sounds which users only need to access/use occasionally (and would possibly encourage users to upload more of their own sound collections to 'store' for later retrieval or extra backup)
Thanks for the prompt reply.
what about frequency response,the nt5 looks 'flatter',is'nt that better?
Nt1a is very quiet
Better than nt5
See specs on rode site
My goal is to record indoor Foley sounds - foot steps,cloth rustling,water splashes,door slamming,objects falling etc.
I am on a tight budget and was thinking of getting either 'Rode NT5' or 'Rode NT1A' and 'Focusrite Scarlett Solo'
- which is better,the Rode NT5 or Rode NT1A? as i understand it,the NT5 has a flatter frequency response but NT1A has lower self-noise.
- Are Focusrite Scarlett Solo preamps satisfactory for above 2 mics or do i need something better?
Thanks in advance.
nice post, tx
Analog techno and a sample
Sample made by MatteusNova
Simple techno - thing...
you don't have to ask for permission for each sound, but you have to look what license applies to each sound.
For each sound you find a note on the license that applies right below the download button. Have a look there and see what conditions apply.
If a sound has a non-commerical license, you may not use it if you make any money with your game, i.e. by selling it.
If a sound has an attribution license, you have to mention the sound's origin in your game's credits.
See http://freesound.org/help/faq/#how-do-i-creditattribute for an example of how to credit.
If a sound has a cc-0 license, you can simply use it with no strings attached.
So I am making a video game and stumbled across this very promising looking website when searching about audio for it. My one question however, is am I allowed to download any sounds off this website and use it in my game or do I have to ask permission for each and every one?