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    Car Gear Shift Sound


    Hello,

    There is only one non-freely-licensed sound left in Trigger Rally: the gear shift sound.

    The current gear change sound (clank1.wav) is barely noticeable and does very well what is supposed to do: gently informs of a gear change. The replacement (clank1replacement.wav) feels like a pounding (or someone shooting in an isolated room, or the tire going flat) every time one changes the gear. The gear change sound should be more clap-like.

    I need help making a sound that is like clank1.wav. Can clank1replacement.wav be used as a basis at all? Or perhaps Jumping on Wooden Plate in Hall.aif is a better starting point?

    If you could give me hints on what to experiment with (I use Audacity), that would be helpful too.

    Thanks!

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    Check this one, found by the tag "gear"

    http://www.freesound.org/people/kougloff/sounds/117558/

    there's recording noise, but Audacity should be enough to clean the most of it with the built-in noise removal function; after all, for what I've heard on the gameplay videos, the engine is quite loud compared to the gear shift sound, so that it "forgives" the (IMHO) excessive reverb of the original and replacement sounds.

    I agree on the replacement not being proper, it sounds kinda like a snare drum; the wooden one has a better envelope, but still too much reverb for me.

    Power Station Industrializer could get closer than that with a low speed hit on a large sheet, but maybe cutting interesting bits from the sound above will serve you even better, besides, it'd be a real sound and not a synth one.

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    Hey, thanks for the suggestions!

    copyc4t wrote:
    Check this one, found by the tag "gear"

    http://www.freesound.org/people/kougloff/sounds/117558/

    there's recording noise, but Audacity should be enough to clean the most of it with the built-in noise removal function; after all, for what I've heard on the gameplay videos, the engine is quite loud compared to the gear shift sound, so that it "forgives" the (IMHO) excessive reverb of the original and replacement sounds.


    The noise doesn't matter that much with all the engine sound going on in the game. I cut out a piece of the track you recommended. It sounds very different from the current in-game gear shift: replacement2.wav
    copyc4t wrote:
    Power Station Industrializer could get closer than that with a low speed hit on a large sheet, but maybe cutting interesting bits from the sound above will serve you even better, besides, it'd be a real sound and not a synth one.

    I wouldn't have thought of using PSI. I gave it a try: replacement3.wav (.psii). I had to amplify it quite a bit in audacity, so it sounds like anything in-game (the sound might have a low volume setting...) replacement4.wav.

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    You're welcome smile

    I hadn't thought either about PSI at first, but listening to the original sound reminded me of it and of some real metal hits and door slams I had found here.

    Have you already decided in favor of any of your new replacements? They all sound interesting but I fail at "brain-mixing" to figure which works best with the engine smile

    By the way, make sure the amplified version doesn't clip (shown as red vertical lines/rectangles on the waveform in Audacity)

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    copyc4t wrote:
    Have you already decided in favor of any of your new replacements? They all sound interesting but I fail at "brain-mixing" to figure which works best with the engine smile

    No, I asked on our mailing list for opinions

    I try the sounds in-game. It runs on Linux and Windows (download) but one would have to use the "Download GNU tarball" link on our SVN page, to test with the current development version.

    copyc4t wrote:
    By the way, make sure the amplified version doesn't clip (shown as red vertical lines/rectangles on the waveform in Audacity)

    It clips so very much... didn't know how to make it noticeable in-game otherwise.

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    Well, if the original sound is audible at its original db level, you should be able to make yours just as noticeable at the same db level, try normalizing or leveling it by leaving at least 1 db of headroom; and to add a little more thickness before normalization, use very subtle reverb/chorus, and pump the bass a bit on an equalizer.

    How come you ditched the real gear one? Is it because of low volume outcome? Because otherwise I liked it.

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    copyc4t wrote:
    How come you ditched the real gear one? Is it because of low volume outcome? Because otherwise I liked it.

    Replacement2? It also wasn't noticeable in-game (I will end up having to tweak sound volume variables I believe) and because I don't feel inspired to create a different type of sound and am aiming for a sound similar to the current in-game one. smile

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    Similarity to the original... hmm...
    check these:
    http://www.freesound.org/people/Tomlija/sounds/98946/
    http://www.freesound.org/people/Tomlija/sounds/110104/
    http://www.freesound.org/people/ReWired/sounds/47191/

    Found by searching metal door, 331 matches, only a few checked, there may be more, me lazy grin

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    copyc4t wrote:
    http://www.freesound.org/people/Tomlija/sounds/110104/

    Found by searching metal door, 331 matches, only a few checked, there may be more, me lazy grin


    Thanks! This one should do nicely. I'll give it an in-game hear-try.

    You are much more inspired than I - I shall use your search terms if I'll need to find more sounds that sound like the original sound. smile

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    My current favorite (based on one of your suggestions): http://www.freesound.org/people/qubodup/sounds/157451/

    Tested in-game: http://youtu.be/8h0il196I1M (probably a bit too loud).

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    Cool one! smile
    And yes, you might want to attenuate it a bit to replicate the original mix, but that's good as you won't lose quality nor need to alter the mixing parameters in the source code. Nice job!

    On a side note, if you want you can mark your sound as a remix of Tomlija's one, so people browsing the original will also be able to reach yours.

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    copyc4t wrote:
    Cool one! smile
    And yes, you might want to attenuate it a bit to replicate the original mix, but that's good as you won't lose quality nor need to alter the mixing parameters in the source code. Nice job!

    On a side note, if you want you can mark your sound as a remix of Tomlija's one, so people browsing the original will also be able to reach yours.


    I really only cut and fadein/out the sound smile

    I added it as a source but it doesn't show... I'll report this to the bug forum.

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