This is me hitting a large glass window (which doesn't break). It's meant to be the sound of an owl colliding with a window pane, but could also be used to be a muffled thump on a door, or a door closing.
Excellent resonance, hope to use it in Scene 1 in Episode 24 of Ad Astral – Department of Puzzles: due out in August 2014. Credits will be in the shownotes.Many, many thanks.Dave Burnhamwww.adastralpodcast.com
Ty very much, this will be perfect in the game I'm working on :)
Very much appreciated. Perfect.
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