February 13th, 2008

Started out as a recording of chimes being twirled around (click the remix link for the original sound). I time stretched it, turned the pitch down 2 octaves, added chorus, heavy wet reverb, a quick delay with the mix turned way down, slight flange, and 3 different EQs to filter out the extremely high frequency tones that I kept running into.

All in all this is definitely a "depths of hell" sound...
Something you'd hear when you come across a hooded figure standing over a mangled body in a dark and foggy alleyway. Very dark and ominous...
The hooded figure looks up and faces you but his face is in the shadows....he pulls a sharp bloody dagger from under his cloak and darts toward you...panic stricken, you fall to the cold concrete floor as he stands over you...hovering like a specter. Thrust after thrust the sleek steel blade drains your life away as you lie silent on the ground.

Now listen to it again and tell me you can't picture that...


  • avatar
    Imperial100 1 year, 6 months ago

    This is a very powerful sound, quite incredible. Errie and futuristic and yet expansive and intimate. Very, very strong.

  • avatar
    soundpost 1 year, 7 months ago


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    markamac1234 3 years, 1 month ago

    Love the sound :D Thank you

  • avatar
    markamac1234 3 years, 1 month ago

    Love the sound :D Thank you

  • avatar
    andybiar 3 years, 3 months ago

    So this isn't really what you had in mind, but with some time compression and reverb I turned this into the sound of a subway car passing by in my new game. Just what I needed, thanks!

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Wave (.wav)
7.5 MB
44100.0 Hz
32 bit
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