This is an haunted ambient for an egyptian museum and/or a tomb. It grows up slowly because it's made for a scene where a character enters this ambient and goes out in two minutes, just in time to avoid facing the evil inside this room. I have used Massive (Native Instruments) for violin-like sounds (the scale used is C-Db-E-F-G-Ab-B-C; played with M-Audio 49 keyboard; chords where made by random counterpoint) and for bass pulse and drones; Cameleon 5000 (Camel Audio) for "swish" sounds (alien preset with one randomization). I also have used Absynth 5 for noise and electricity; I have made the basic sound using Sine Wave generators, distortion and lowpass filters in Absynth, then randomizing the resulting sound pushing the "randomize" button until I was satisfied. The file is 24 bits and 48kHz (ready for film scoring).
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