a sound model aims at simulating a conflagration, the inner microsound world of wood objects and vegetation while burning up in the fire and flames. main sound sources were processed microphone recordings, pulse-wave oscillators and filtered noise. i used a dynamic mic to record various objects such as aluminium foil when rubbed against the microphone, paper wrinkles and stone crackles. these went through a bank of modulated filters, distortion, ring modulation, granular processing and some high EQ tunings. different results from the processing were selected and layered on top of each other. envelopes were applied per each layer.
a soundscape layer (in the background) was basically created with bandpass-filtered white noise, freq-modulated sinewaves and chorusing oscillators. these went through a bank of fixed frequency resonators and multiplied with envelopes.
synthesis and processing were done in PD, additional editing/tweaking in Peak and Cubase.
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