At the beginning of this first simulation, i have generated a red brownien song noise with an amplitude of 0.3 and for one seconde.
Then, i've changed the speed to 40 and the height to 15%.
I have also passed the high pass filter to rolloff at 12dB and cutoff at 2601.
The tool of level is really funny, i've played with it on this simulation.
After that, i've used of the effect Cross Fade Out
At the end, i have applicated an echo of one seconde with a decay factor of 0.8.
Générer bruit -> rouge brownien
vitesse -> 40
changer hauteur -> 15%
high pass filter -> rolloff 12dB
outil de niveau
fondre en fermeture
echo -> durée 1sec
facteur de decroissance -> 0.8
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