Experiment. I had created an image using Blender 3D of its built-in procedural texture 'Wood' with bands and a bit of noise.A discussion on the forum about importing images as raw audio to create wacky new sounds prompted me to do some experiments. I took the woodband image and attempted importing it as raw. It worked, but the sample was 'flipped' (hard to explain). I defeated the flipping by shifting the shades of grey in the image before exporting. This file imported worked like a charm.Only editing done is bias reset and cropped to start and end the sample as close to the center line as possible. No eq or any other processing done.
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