GAME-MUSIC-CELLS-2008 » C0005g_gis.aif
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October 16th, 2008

As an internship at the Utrecht School of the Arts, Adaptive Sound and Music for Games was investigated. For the use of adaptable non-linear music for games a toolkit was developed to administrate metadata of audio-fragments. In this metadata information was stored regarding some states (for example 'suspense', or 'relaxed' etc.) and possible successors.
This specific cell can be succeeded by itself, C0005a_c.aif, C0005b_c.aif, C0005c_e.aif, C0005d_gis.aif, C0005e_e.aif, C0005f_c.aif, C0005g_gis.aif, C0005h_e.aif, C0005i_c.aif, C0005j_c-trans.aif
The exit-time (go to next audio-file) is at 10666 ms

Comments

  • avatar
    lahlah456 5 years, 3 months ago

    That's pretty good. Nice work.

    1 comment

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Type
aif (.aif)
Duration
00:16:000
Filesize
2.7 MB
Samplerate
44100.0 Hz
Bitdepth
16 bit
Channels
Stereo
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