As an internship at the Utrecht School of the Arts, Adaptive Sound and Music for Games was investigated. For the use of adaptable non-linear music for games a toolkit was developed to administrate metadata of audio-fragments. In this metadata information was stored regarding some states (for example 'suspense', or 'relaxed' etc.) and possible successors.
This specific cell can be succeeded by C0006a_gis.aif The exit-time (go to next audio-file) is at 5333 ms
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