As an internship at the Utrecht School of the Arts,
Adaptive Sound and Music for Games was investigated. For the use of
adaptable non-linear music for games a toolkit was developed to
administrate metadata of audio-fragments. In this metadata information
was stored regarding some states (for example 'suspense', or 'relaxed'
etc.) and possible successors. This specific cell can be succeeded by
C0005j_c-trans.aif The exit-time (go to next audio-file) is at 5333 ms
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