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March 2nd, 2011

A loopable clip of wind, clipped and refined from ERH's original. By procedurally varying the pitch (playback speed) of this clip using an organic noise function (eg. Perlin noise), you can produce a howling wind programmatically.

Comments

  • avatar
    MaverickM1 11 months, 2 weeks ago

    Thanks! Cool for car game too :)

  • avatar
    alegemaate 3 years ago

    Nice sound using this in my game that I am making
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  • avatar
    merkanar 4 years ago

    awesome!

    3 comments

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(4)
Type
Wave (.wav)
Duration
00:01:468
Filesize
253.0 KB
Samplerate
44100.0 Hz
Bitdepth
16 bit
Channels
Stereo
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