Recorded a generator for my air conditioner with a Zoom H6 with the lows.
November 4th, 2016
Recorded a generator for my air conditioner with a Zoom H6 with the lows cut.
November 4th, 2016
The sound of an old, deteriorating coffee maker. I recorded it with a Zoom H6 and cleaned up any artifacts with FL.
January 13th, 2016
The sound of a stretched drum loop and synth patch recorded together and processed using granular synthesis.
November 10th, 2015
Using some impact sounds made from kicks and crunching produce along with some fire sounds, I have made a fire spell! Have fun, and don't get burned.
June 6th, 2015
Another sound produced using granular synthesis and stuttered delay. I combined recorded samples of water, gravel, drum kicks, and metal cans colliding to create this sound.
June 5th, 2015
This is a recording of the internal components of my computer using my Audio-Technica AT8010.
May 1st, 2015
This is a recording of the internal components of my computer using my Audio-Technica AT8010. The processing here is a simple stretch with some compression techniques.
May 1st, 2015
This sound was created by processing my own footsteps with a combination of stuttered feedback delay, filter modulation (notched bandpass + lowpass LFO), and distortion (slight noise carrier …
April 6th, 2015
This sound was created by processing my own footsteps with a combination of stuttered feedback delay, filter modulation (notched bandpass + lowpass LFO), and distortion (noise carrier + …
April 6th, 2015
This sound was created by processing my own footsteps with a combination of stuttered feedback delay, filter modulation (notched bandpass + lowpass LFO), and distortion (noise carrier + …
April 6th, 2015
This sound was created by processing my own footsteps with a combination of stuttered feedback delay, filter modulation (notched bandpass + lowpass LFO), and distortion (noise carrier + …
April 6th, 2015
This sound was created by processing my own footsteps with a combination of stuttered feedback delay, filter modulation (notched bandpass + lowpass LFO), and distortion (noise carrier + …
April 6th, 2015
This sound was created by processing my own footsteps with a combination of stuttered feedback delay, filter modulation (notched bandpass + lowpass LFO), and distortion (noise carrier + …
April 6th, 2015
This sound was created by processing my own footsteps with a combination of stuttered feedback delay, filter modulation (notched bandpass + lowpass LFO), and distortion (noise carrier + …
April 6th, 2015