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39 Dust_DensitySweep_0_5000.mp3

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T
Toine

September 13th, 2005

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Sound effects > Experimental
Dust

This kind of noise consists of a certain number of random values per second. This number is the density. In this example there are increasingly more random values per second.The algorithm for this noise was created two years ago by myself in C++, as an immitation of noise generators in SuperCollider 2. The Frequency sweep algorithm didn't actually succeed that well.

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density
digital
dust
noise

Type

Mp3 (.mp3)

Duration

0:30.054

File size

941.7 KB

Sample rate

44100.0 Hz

Bitrate

256 kbps

Channels

Stereo

Comments
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M
matt connolly

19 years, 5 months ago

Is the density sweep from 0 to 5000 linear? (I assume it is)

I would be interested in hearing a verison that was a logarithmic sweep from say 1 to 5000. (since you couldn't start at zero).

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