My main interests are soundscape recording and FX for TV and film.
All my sounds are released under the Creative Commons CC0 public domain license: https://creativecommons.org/public-domain/cc0/
You may use them without credit for any commercial or non-commercial purpose except for inclusion in data sets for generative AI training.
Commons licensing is still catching up with the implications of generative AI. I have so far used the CC0 public domain license because I want to make it simple for others to use the materials I've collected in their own projects. However I believe generative AI in its current form represents a capture of shared cultural value by powerful corporate and rentier interests, with little to offer in return outside of a diminishing of trust in media.
As commons licensing and my own thinking evolves, I intend to license my recordings as freely as possible while excluding their use in AI datasets. For the moment my recordings are
free for use by humans
UCS
In recent years I have adopted the Universal Category System for my file name structure. This is a welcome effort to standardize sound effects categorization aimed at those working in the media industries.
FILE FORMATS
Shorter files are released as WAVs. Longer files use FLAC or in some cases OGG Vorbis to go easy on the Freesound servers. Many common DAWs and editors will transcode these formats. For more information on FLAC and OGG formats see https://xiph.org/flac/ and https://xiph.org/vorbis/
I commonly release longer files at 16 bit resolution to manage file sizes. In practical terms quantization noise will usually sit far below the ambient noise floor of the recording itself, therefore using 16 bit resolution doesn't impact quality in normal usage. I always record at 24 or increasingly 32 bit float, and during editing I adjust levels and use transparent limiting on extreme peaks, so the dynamic range of those 16 bits has been optimized.